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CHANGELOG.md

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Changelog

0.9.12:

  • Compatible with game version 0.10.31.24697
  • @starfi5h: Client can now use metadata to unlock tech. Sandbox unlock by client is now synced
  • @starfi5h: Remove metadata requirement for blueprint tech due to client can't get metadata in MP
  • @starfi5h: The right part of logistics control panel (I) is available for loaded planet
  • @starfi5h: Sync Reference rate, Import/Export storage, Storage amount in production statistics panel

0.9.11:

  • @starfi5h: Fix half-growth dark fog bases keep regenerating
  • @starfi5h: Fix combat drones doesn't increase ground base threat
  • @starfi5h: Fix errors in NgrokManager.IsNgrokActive and SpaceSector.RemoveEnemyWithComponents

0.9.10:

  • @fakeboboliu: Support to connect server with WSS by specifying wss:// in the connect Uri
  • @starfi5h: Sync Logistics Control Panel (I) entry list
  • @starfi5h: Esc in multiplayer menu can now return to the upper-level
  • @starfi5h: (Balance) When player killed, Drop half of item in inventory and increase CD from 1.5s to 5s
  • @starfi5h: (Balance) Increase base alert range to player from 90 to 200
  • @starfi5h: Space hive threat will now increase correctly when client attack relays by player's fleet
  • @starfi5h: DF base/hive will now launch attack at player on remote empty planet too
  • @starfi5h: Fix client player can't see the death animation of other clients
  • @starfi5h: Fix DF base sometimes can't be destroyed in client
  • @starfi5h: (Headless server) Stop relay landing when there are 7 or more working shield generators

0.9.9:

  • @starfi5h: Fix multiplayer tab in the option window for DSP v0.10.30.23430
  • @starfi5h: Separate error close button (x) and copy button
  • @starfi5h: Sync WarningBroadcastData: LandingRelay, ApproachingSeed, BuildingDestroyed and 3 more

0.9.8:

  • @AlienXAXS: Added Online Player UI (Backtick key by default)
  • @AlienXAXS: Updated Nebula to be compatible with Dyson Sphere Program v0.10.30.23292
  • @starfi5h: Temporarily disable Logistics Control Panel (I) interactions
  • @starfi5h: Fix a bug that battle notification toggle in multiplayer chat settings has no effect

0.9.7:

  • @AlienXAXS: Headless now calculates planetary shields on CPU
  • @AlienXAXS: Enemy Relay Direction Sync
  • @starfi5h: Sync damage to space enemy by mecha fleet
  • @starfi5h: Fix NRE in Bomb_Explosive.TickSkillLogic when other player throwing bomb on other planets
  • @starfi5h: Fix error in EnemyUnitComponent.RunBehavior_Defense_Ground after client load factory

0.9.6:

  • @AlienXAXS: Fix headless server throwing a small error during boot sequence due to the UI being disabled
  • @PhantomGamers: Add additional error description to ngrokmanager
  • @starfi5h: Enable Log.Debug messages
  • @starfi5h: Fix DF relay landed on planet message in client
  • @starfi5h: Fix client's attacks won't increase DF threat when host player is dead
  • @starfi5h: Fix ACH_BroadcastStar.OnGameTick error on client
  • @starfi5h: Prevent server from sending out construction drones in headless mode

0.9.5:

  • @starfi5h: Sync Dark Fog communicator (aggressiveness and truce)
  • @starfi5h: Show server last save time in client esc menu
  • @starfi5h: Fix veins don't get buried by foundations on remote planets and log error crash

0.9.4:

  • Compatible with Steam or Game Pass version 0.10.30.22292
  • @PhantomGamers: Prevent errors with Ngrok from crashing the game
  • @PhantomGamers: Added error descriptions to Ngrok errors
  • @starfi5h: Sync interstellar routes
  • @starfi5h: Sync tilted conveyor belts

0.9.3:

  • @starfi5h: Change chat message format. Player's name now has an underlined link to navigate
  • @starfi5h: Add new config option Chat - Show Timestamp to enable/disable timestamp before the chat message
  • @starfi5h: Add new CLI arugment /newgame-cfg to load the parameters from the config file nebulaGameDescSettings.cfg
  • @starfi5h: Add new chat command /dev
  • @starfi5h: Fix inventory error in client
  • @starfi5h: Fix hp bar doesn't vanish after deleting the building when client joins
  • @starfi5h: Fix enemies and ILS related errors

0.9.2:

  • Compatible with Steam version 0.10.29.22015 or Game Pass version 0.10.29.21943
  • @sk7725: Added Korean font and TextMeshPro fallback
  • @starfi5h: Add new chat command /playerdata
  • @starfi5h: Launch construction drones if local player is closer or within 15m
  • @starfi5h: Fix error when activating super nova in the turret window
  • @starfi5h: Fix desync of dyson sphere when client joins the game
  • @phantomgamers: Log expected game version and review code

0.9.1:

  • Support combat mode syncing (game version 0.10.29.21950)
  • @starfi5h: Implement basic combat syncing framework
  • @starfi5h: Add new config option EnableBattleMessage to show battle notifications
  • @starfi5h: Add map ping: when chat is open, Ctrl+Alt+LeftClick on the planet can create a link in chatbox
  • @mmjr, @phantomgamers, @sp00ktober: Review code and provide suggestions

0.9.0:

  • Now compatible with Dark Fog game version (DSP 0.10.x). Combat mode is not supported yet.
  • @phantomgamers: fix compilation after update and overall fixes/cleanup
  • @phantomgamers: fix UIVirtualStarmap patches
  • @phantomgamers: reviewing code from other contributers
  • @starfi5h: fix runtime issues after the update and overall fixes/cleanup
  • @starfi5h: improve UI and Keybinding
  • @starfi5h: rework Wireless Power Tower syncing
  • @starfi5h: add syncing for Battlefield Analysis Base
  • @mmjr: disable dark fog switch in lobby and prevent df enabled saves to be loaded.
  • @ajh16: sync dark fog lobby settings
  • @highrizk: sync storage filters
  • @highrizk: update serializer and fix broken packets
  • @highrizk: add serialization support and unit tests for dictionaries
  • @zzarek: add turret UI syncing
  • @sp00ktober: add syncing for new mecha settings and features
  • @sp00ktober: sync mecha and battle base construction drones
  • @sp00ktober: overall NRE fixes

0.8.14:

  • @starfi5h: Fix mecha animation when player count > 2
  • @starfi5h: Fix UIPerformance save test in multiplayer
  • @starfi5h: Disable build/dismantle sounds when too far away
  • @starfi5h: Convert strings to string.Translate() to enable translation
All changes

0.8.13:

  • @starfi5h: Fix compilation with 0.9.27.15466
  • @starfi5h: Add -newgame launch option for dedicated server

0.8.12:

  • @PhantomGamers: Remove exe targeting to support game pass version
  • @starfi5h: Fix errors about logistic bots
  • @starfi5h: Add -load-latest launch option for dedicated server

0.8.11:

  • @starfi5h: Added support for DSP 0.9.27 along with syncing for the new logistics distribution system
  • @starfi5h: Optimized network traffic
  • @starfi5h: Dedicated servers will now save when gracefully exited (ctrl+c on the console window)
  • @starfi5h: Fix error when sail capacity increases in dedicated server

0.8.10:

  • @starfi5h: Fix compilation with 0.9.26.13034
  • @starfi5h: Fix a bug that makes advance miner power usage abnormal
  • @starfi5h: Add new chat settings NotificationDuration

0.8.9:

  • @PhantomGamers: Fixed compilation with 0.9.26
  • @starfi5h: Added syncing of all of the new Sandbox features introduced in 0.9.26
  • @starfi5h: Fixed bug that caused the host to sink into the ground
  • @starfi5h: Increased connection timeout to prevent issues with higher latency connections

0.8.8:

  • @starfi5h: Added RemoteAccessPassword setting for servers so that users can authenticate to use admin commands
  • @starfi5h: Fixed bugs related to headless servers
  • @starfi5h: Chat now stores past commands, accessible with the up and down arrow keys
  • @PhantomGamers: Fixed white window popping up while headless server is running
  • @starfi5h: Added syncing for Logistic Station names
  • @starfi5h: Fixed bug that allowed clients to reduce ILS warp distance below their minimum value
  • @starfi5h: Added syncing for Mecha energy production and consumption stats
  • @starfi5h: Made it so new clients now join the game with full energy and some warpers if the tech is unlocked
  • @starfi5h: Fixed bug when running GalacticScale that caused clients to sink into the ground
  • @starfi5h: Removed IP addresses from log output

0.8.7:

  • @mmjr-x: Add Upnp/pmp support
  • @mmjr-x: Add Ngrok support
  • @mmjr-x: Add server password support
  • @PhantomGamers: Add Discord rich presence support
  • @PhantomGamers: Fix error when unable to obtain documents folder
  • @starfish: Add headless server support
  • @starfish: Add player connect/disconnect message (can be disabled in config)
  • @starfish: Fix NRE when loading a gas giant. Fix planet type mismatch caused by older saves.

0.8.6:

  • @starfish: Bugfix regarding NRE exception in UpdateDirtyMeshes()
  • @starfish: Bugfix desync issues regarding ILS and PLS
  • @starfish: Add milestone syncing
  • @sp00ktober: Add gracefull error messages regarding broken traffic monitors and broken compression of factory data
  • @sp00ktober: Add a reconnect command to the chat for easy and fast reconnection of clients

0.8.5:

  • @starfish: Add Dyson Sphere color syncing
  • @starfish: Add syncing for fast insert / fast take out of items to / from buildings
  • @starfish: Add syncing for fractionator and power generator product
  • @starfish: Save game to Last Quit when exiting multiplayer game.
  • @starfish: Fix a bug that would lead to an inserter's filter to not set correctly
  • @starfish: Fix planet terrain not synced when client loads a factory.
  • @starfish: Fix trash item count incorrect when item count > 256.
  • @sp00ktober: UI adjustments to account for the game update
  • @sp00ktober: Disable metadata upgrades for clients in tech tree
  • @sp00ktober: Add syncing for fast insert / fast take out of items to / from belts

0.8.4:

  • @kremnev8: add two new events to Nebula API
  • @starfish: fixed issue where client would sometimes be unable to load in while using GalacticScale
  • @starfish: custom planet and star names now show up in lobby (not while GalacticScale is active)
  • @starfi5h: show correct resource amount in UIPlanetDetail
  • @starfi5h: show custom planet and star names in lobby screen
  • @starfi5h: the selected starting planet name will now show on the lobby screen
  • @starfi5h: fixed issue where the nametag on the minimap wouldn't show up for a client that rejoined

0.8.3:

  • @kremnev8: improved ingame chat
  • @starfish: added compatibility with BulletTime which enables fluent loading times on Planet and System arrival
  • @starfish: bugfix regarding too large dyson sphere data
  • @starfish: bugfix regarding reloading of dyson sphere
  • @starfish: improved loading of solar systems, this now runs on its own thread
  • @starfish: developer commands can now be executed from the ingame chat (using /xconsole [command] )
  • @sp00ktober: added tooltips to the Nebula settings
  • @sp00ktober: added setting to prevent System.ObjectDisposedException errors resulting in random client disconnect
  • @sp00ktober: added code to handle IndexOutOfBounds errors when importing PlanetFactory data (very rare issue)
  • @sp00ktober: fixed wrong array size for storage and slots in ILS
  • @sp00ktober: added minimap indicator for other players positions (on the same planet)
  • @sp00ktober: added chat command to list planets in a system
  • @sp00ktober: added chat command to navigate to star, planet or player by name or id

0.8.2:

  • @kremnev8: fix issue with EmojiDataManager when a save was loaded multiple times in a row.

0.8.1:

  • @starfish: Add copy&close error button
  • @starfish: bugfixes regarding dyson sphere editor
  • @starfish: bugfix regarding item refund in matrix labs
  • @starfish: bugfix regarding the ILS UI
  • @starfish: bugfix regarding placement of spraycoaters, traffic monitors and inserters
  • @starfish: bugfix regarding drone and ship counts in stations
  • @PhantomGamers, @sp00ktober: adjust TCP fragment size for faster data transmission
  • @sp00ktober: bugfix regarding players getting stuck with the "player joining" message
  • @sp00ktober: bugfix regarding wrong mecha color until hitting "apply" in mecha editor
  • @sp00ktober: bugfix regarding ILS ship rendering clientside
  • @sp00ktober: add optional soil syncing
  • @sp00ktober: add syncing of mecha editor state and items
  • @mattsemar, @kremnev8: add in-game chat functionality with commands (open with Alt + ~ by default)

0.8.0:

  • Now compatible with DSP 0.9.24
  • @starfish: Refactoring of the ILS UI making it more stable and accurate
  • @starfish: Update Dyson Sphere syncing to match the new features of the game update
  • @starfish: Add UPS syncing to the game making the overall game state more accurate
  • @starfish: Updates for the proliferator and advanced miner
  • @starfish: Bugfix for wrong objId
  • @sp00ktober: Rework ILS ship rendering to be more accurate for clients
  • @sp00ktober: Rework ILS item adding (into stations) to be more accurate for clients
  • @sp00ktober: Bugfixes related to belts placed with a filter set
  • @sp00ktober: Add syncing of MechaAppearance
  • @sp00ktober: Fixed a bug that would lock the host with the "player joining" message when multiple clients try to join at the same time

0.7.10:

  • @starfish: Added WarningSystem syncing
  • @PhantomGamers: Fixed case of NRE when arriving on another planet
  • @PhantomGamers: Fixed issue where Universe Exploration tech would break while in a multiplayer game

0.7.9:

  • @sp00ktober: gracefully tell older nebula versions that there is a mod version missmatch.
  • @sp00ktober: fix planet detail ui stuck in lobby mode while in game.
  • @starfish: fix jaggy remote player movement

0.7.8:

  • @sp00ktober: Added Lobby feature where you can preview solar systems and choose your birth planet.

0.7.7:

  • @starfi5h, @PhantomGamers: Fixed issue where research removed by clients would not be synced.

0.7.6:

  • @starfi5h: Added syncing of ray receiver output
  • @starfi5h: Fixed lighting of remote players
  • @starfi5h: Fixed clients receiving duplicate items when cancelling manual research

0.7.5:

  • @sp00ktober: Fixed error caused by warning system introduced in previous update
  • @PhantomGamers: Fixed compatibility with DSP 0.8.23.9989

0.7.4:

  • @sp00ktober: adjusted mod to be compatible with game version 0.8.23

0.7.3:

  • @PhantomGamers: Fixed error when upgrading blueprint previews.
  • @sp00ktober: Added hotfix to prevent error caused by ILS ships

0.7.2:

  • @sp00ktober: Fixed issue where the host would render buildings placed by players on other planets on his current planet.

0.7.1:

  • @starfi5h: Fixed research desync issues
  • @sp00ktober: Fixed error when client upgrades buildings on different planet from the host.
  • @PhantomGamers: Fixed compatibility with DSP 0.8.22.9331+

0.7.0:

  • @phantomgamers: Fixed instance where error would trigger by loading saves made on earlier Nebula versions. WARNING: All previous client inventory and position data will be lost! (should be for the last time!)
  • @phantomgamers: Fixed error that was triggered by the client loading a planet after traveling to a different planetary system
  • @phantomgamers: Fixed error that was triggered by the client warping outside of a planetary system
  • @starfi5h: Added syncing of solar sails and rockets when client does not have the planet they originated from loaded.
  • @sp00ktober: Implemented smooth loading of factories for clients (fixed clients phasing through planet when flying too fast)

0.6.2:

  • Fixed error when loading saves that were created before 0.6.0. WARNING: All previous client inventory and position data will be lost!
  • Improved compatibility with GigaStations mod (thanks to @kremnev8)
  • Removed extraneous dlls that were mistakenly included in the previous release
  • Now supports DSP version 0.8.22.8915+ (thanks to @starfi5h!)

0.6.1:

  • Fixed statistics syncing (thanks to @starfi5h)
  • Fixed audio playing for all players when pasting building settings and warping (thanks to @starfi5h)
  • Added syncing for footstep and landing sounds (thanks to @starfi5h)

0.6.0:

  • Fixed cases where a multiplayer session could hang on the player joining screen.
  • Fixed issue where foundations built by clients would not sync to other clients.
  • Fixed issue where the user would not be informed if they were kicked due to a mod mismatch.
  • Enabled pausing in Multiplayer when no clients are connected. (thanks to @starfi5h)
  • Now supports DSP version 0.8.21.8562+ (also thanks to @starfi5h!)
  • Mecha color configuration has been removed from the options in favor of the new option in the Mecha panel

0.5.0:

  • Added API that enables other mods to sync over multiplayer! (Big thanks to @kremnev8!)
  • Fixed a bug that caused sorters to break when a client built a belt under preexisting sorters.
  • Fixed a bug that resulted in the client getting an error after disconnecting from a game that the host left.
  • Refactored session architecture (big changes to codebase but should be seamless to users)

0.4.0:

  • Nebula now supports DSP version 0.8.20.7962+

0.3.1:

  • Fixed issue where if client didn't have enough items to upgrade, the buildings would still be upgraded for the host.
  • Clients will now retain their detail display settings between sessions (e.g. power grid visibility) (thanks to @Needix)
  • Fixed issue where players would be able to construct buildings made with blueprints even if they did not have the required items.
  • Fixed miscellaneous issues related to ILS ship movement
  • Fixed error related to host building foundations while on a different planet from the client

0.3.0:

  • Added support for blueprint update (0.8.x)
  • Improved player name tag rendering
  • Fixed newly introduced multithread issues

0.2.0:

  • initial release on thunderstore