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<p align="center"> | ||
<a href="https://github.com/Neefay/ace_barrelbombs"> | ||
<img src="https://puu.sh/xzxdp/d40599b662.png" alt="ACE Barrel Bombs"> | ||
<br/><br/> | ||
<img src="https://puu.sh/xzxdk/e56786feb5.png" alt="Title"> | ||
</a> | ||
<br/> | ||
An unofficial <a href="https://github.com/acemod/ACE3"><img src="https://puu.sh/xzxxB/1f04534da3.png" alt="ACE 3"></a> extension. | ||
<br/><br/> | ||
<a href="https://github.com/Neefay/BromA-A3-Framework-Mark3/commits/master"> | ||
<img src="https://img.shields.io/badge/build-1.0-blue.svg?style=flat-square" alt="Current version"> | ||
</a> | ||
<img src="https://img.shields.io/badge/stable-yes-green.svg?style=flat-square" alt="Stable"> | ||
</p> | ||
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## Information | ||
<br/> | ||
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**ACE Barrel Bombs** does exactly what it's named after: it adds the ability to drop explosive or cluster charges from, you guessed it, barrels. | ||
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### How to use: | ||
1. In the editor, search for and place **[ACE] Barrel Bomb Dispenser (Large)** in your mission. | ||
1. ACE Interact with the dispenser, and **Prepare a Barrel Bomb**. | ||
1. You may now select between the types of fuse (*Air-burst* or *Impact detonation*), and the strength of the payload, or how many cluster munitions will be included in the barrel. | ||
1. If your dispenser has enough materials remaining, hit **CONFIRM**. As soon as you're done, a new barrel will appear, ready to be loaded. | ||
1. You may also inspect any barrels and read their label in order to confirm their properties. | ||
1. Carry the barrel to the desired Helicopter, then **Prime and load** it. | ||
1. Keep in mind that vehicles only have a limited amount of barrels that can be loaded - all barrels take up the same space. | ||
1. From the Helicopter - as either the pilot, copilot, or turret-gunners - ACE Interact with the vehicle and **Check loaded Barrel bombs**. | ||
1. Select the desired barrel and simply hit the confirmation button. | ||
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**WARNING**: Air-burst timers shorter than 2 seconds may end up damaging your aircraft. | ||
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## FAQ | ||
<br/> | ||
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> Why would you make this? | ||
First of all, I wanted to give myself a little challenge to make a proper mod for ArmA 3. Secondly, it was Assad's birthday just a few days ago, so what better way to celebrate? | ||
Also, I wanted to make something that fit the theme of the [Laws of War DLC](https://arma3.com/dlc/lawsofwar). | ||
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> Is this compatible with RHS or any other vehicle mods? | ||
Yup. Should work with all Helicopters, I reckon. | ||
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> MP Compatible? | ||
You bet. Both for self-hosted servers and Dedicated, works all the same. | ||
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> Aren't these things super illegal? | ||
[Kind of](http://www.weaponslaw.org/glossary/barrel-bomb). Regardless, be careful whenever deploying over a populated urban environment, as the paramedic/journalist/child-seeking shrapnel module is currently active, *and it never misses*. | ||
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> Bakeries mod included? | ||
Sorry, not at this time. | ||
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## Shout-outs | ||
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* [![BromA logo](https://puu.sh/xzzs2/924be44a21.png) BromA](http://steamcommunity.com/groups/broma3), for being the coolest group of badasses autistic losers out there. | ||
* **McGabe** and **Wronglets**, for helping me test this thing. | ||
* [The ACE3 Team](https://github.com/acemod/ACE3/graphs/contributors), for keeping their mod the way all mods should be: open-source and extendable by the community. Cheers, fellas. | ||
* And of course, [Bashar Al-Assad](https://en.wikipedia.org/wiki/Bashar_al-Assad), for re-popularizing this absolutely reprehensible, but still very amusing type of ordinance. Happy belated birthday! | ||
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<p align="center"> | ||
<img src="https://puu.sh/xzzEw/0b599e491f.png" alt="How it all works"> | ||
</p> | ||
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## License | ||
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This mod has absolutely no license whatsoever. Steal it, edit it, rename it, twist it, suck it, jerk it or lick it, I seriously don't give a damn. | ||
Actually if this mod ends up being used by Syrian or any guerilla forces to improve their accuracy, someone _please_ let me know so I can tell all my friends and family about it. |