This repository has been archived by the owner on Apr 7, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 120
[Bug / Help] Enable Aura Over Lvl99 #153
Comments
I'm facing the same problem. Is there a solution for this? |
I have the same issue, i can't solve this. i tried so many ways, anything works. Somebody could help please. |
Same issue here, this would be awesome if NEMO could be updated to fix this patch please. |
Its been more than a year and still no update... Is nemo dead? |
Report here https://github.com/secretdataz/NEMO/issues |
better report here https://gitlab.com/4144/Nemo/issues |
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Client date: 2015-05-13aRagexe
Diffed with: NEMO Patcher
The diffs I choose: click me
I am using Hercules
I've tried to make the aura visible above Lvl99 and the Max Lvl I've adjusted is 150.
I have tried countless configurations with the client.conf and subsequent I've also tried it with a battle.c entry change.
This should be the right server side adjustment, that I've tried many times.
While diffing, I did not use the diff
...Because it always caused a client crash after the char selection.
When I want to use the diff, I have to make some changes in the auraSpec.txt, right?
But how do I have to adjust the auraSpec.txt to make the aura appear?
Could you explain, how the auraSpec.txt has to be configured?
OR
There is also a diff for the WeeDiffGen called
and it seems to work. Could you implement this to your NEMO Patcher?
I couldn't attach the WDGE file above into this post, so I've uploaded it here
The text was updated successfully, but these errors were encountered: