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Ghost beeps don't play for players within ghost radius at time of pickup #779

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blaberry opened this issue Nov 2, 2024 · 2 comments · May be fixed by #796
Open
1 of 2 tasks

Ghost beeps don't play for players within ghost radius at time of pickup #779

blaberry opened this issue Nov 2, 2024 · 2 comments · May be fixed by #796
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@blaberry
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blaberry commented Nov 2, 2024

Build Info

20241102_14c4282

Description

The ghost beep sound doesn't play if a player is already within the ghost detection range

To Reproduce

  1. pick up ghost with enemy player next to you
  2. both of you listen for beep

Expected behavior

Both enemy player and the ghost holder hears a beep

Actual behavior

No beeps

Operating System

  • Windows
  • Linux

Version/Distro

Win 10

Machine's CPU

Ryzen 9 7950X

Machine's GPU

RTX 3080 FE

GPU's driver

Nvidia 556.12

Build's compiler

MSVC 19.41.34123.0

Additional context and Screenshots

To be confirmed: players entering the ghost radius after the ghost has been picked up make sound? they don't make beep?

@blaberry blaberry added the Bug Report Bug Reports made through the "Report Issue" interface in GitHub. label Nov 2, 2024
@AdamTadeusz
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Ghost beeps don't play at all, even though they used to I think?

We have a function TryGhostPing which is defined but never used, should find where it was used whenever this functionality last worked

@AdamTadeusz
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Broken in f82ce9f I think

@AdamTadeusz AdamTadeusz linked a pull request Nov 3, 2024 that will close this issue
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