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20241102_14c4282
The ghost beep sound doesn't play if a player is already within the ghost detection range
Both enemy player and the ghost holder hears a beep
No beeps
Win 10
Ryzen 9 7950X
RTX 3080 FE
Nvidia 556.12
MSVC 19.41.34123.0
To be confirmed: players entering the ghost radius after the ghost has been picked up make sound? they don't make beep?
The text was updated successfully, but these errors were encountered:
Ghost beeps don't play at all, even though they used to I think?
We have a function TryGhostPing which is defined but never used, should find where it was used whenever this functionality last worked
Sorry, something went wrong.
Broken in f82ce9f I think
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Build Info
20241102_14c4282
Description
The ghost beep sound doesn't play if a player is already within the ghost detection range
To Reproduce
Expected behavior
Both enemy player and the ghost holder hears a beep
Actual behavior
No beeps
Operating System
Version/Distro
Win 10
Machine's CPU
Ryzen 9 7950X
Machine's GPU
RTX 3080 FE
GPU's driver
Nvidia 556.12
Build's compiler
MSVC 19.41.34123.0
Additional context and Screenshots
To be confirmed: players entering the ghost radius after the ghost has been picked up make sound? they don't make beep?
The text was updated successfully, but these errors were encountered: