You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Some of the icons and HUD elements are not scaling properly at higher resolutions. The ghost capture icon for instance is extremely small and barely visible. Other elements such as the ghost and text messages are smaller as well though not as extreme.
To Reproduce
Set game's resolution to 2560 x 1440 and play.
Expected behavior
Icons and HUD elements should cover a similar, if not the same, amount of space in the player's screen at different resolutions.
Actual behavior
Icons and HUD elements are considerably smaller at higher resolutions.
Operating System
Windows
Linux
Version/Distro
Windows 10
Machine's CPU
No response
Machine's GPU
No response
GPU's driver
No response
Build's compiler
No response
Additional context and Screenshots
The text was updated successfully, but these errors were encountered:
Perhaps we could scale the element by the m_iCapTex dimensions for better custom asset size support. Or just require that custom assets match the original dimensions? Although I guess it would be preferable to support custom assets that work for the original game.
Build Info
20241102_14c4282
Description
Some of the icons and HUD elements are not scaling properly at higher resolutions. The ghost capture icon for instance is extremely small and barely visible. Other elements such as the ghost and text messages are smaller as well though not as extreme.
To Reproduce
Set game's resolution to 2560 x 1440 and play.
Expected behavior
Icons and HUD elements should cover a similar, if not the same, amount of space in the player's screen at different resolutions.
Actual behavior
Icons and HUD elements are considerably smaller at higher resolutions.
Operating System
Version/Distro
Windows 10
Machine's CPU
No response
Machine's GPU
No response
GPU's driver
No response
Build's compiler
No response
Additional context and Screenshots
The text was updated successfully, but these errors were encountered: