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Ghost capture icon is not scaling at higher resolutions #787

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Muffin-Dono opened this issue Nov 3, 2024 · 3 comments
Open
1 of 2 tasks

Ghost capture icon is not scaling at higher resolutions #787

Muffin-Dono opened this issue Nov 3, 2024 · 3 comments
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Bug Report Bug Reports made through the "Report Issue" interface in GitHub.

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@Muffin-Dono
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Build Info

20241102_14c4282

Description

Some of the icons and HUD elements are not scaling properly at higher resolutions. The ghost capture icon for instance is extremely small and barely visible. Other elements such as the ghost and text messages are smaller as well though not as extreme.

To Reproduce

Set game's resolution to 2560 x 1440 and play.

Expected behavior

Icons and HUD elements should cover a similar, if not the same, amount of space in the player's screen at different resolutions.

Actual behavior

Icons and HUD elements are considerably smaller at higher resolutions.

Operating System

  • Windows
  • Linux

Version/Distro

Windows 10

Machine's CPU

No response

Machine's GPU

No response

GPU's driver

No response

Build's compiler

No response

Additional context and Screenshots

nt;re small cap 2
nt;re small cap
nt;re small ghost and text

@Muffin-Dono Muffin-Dono added the Bug Report Bug Reports made through the "Report Issue" interface in GitHub. label Nov 3, 2024
@AdamTadeusz
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AdamTadeusz commented Nov 3, 2024

Could you verify your neotokyo install and then try to reproduce the problem? I use a 2K monitor and the icons look fine

image

@Muffin-Dono
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Hi, I think I know why mine hasn't scaled properly - I am using custom icons for my ghost and capture points.
g_beacon.zip

@Rainyan
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Rainyan commented Nov 3, 2024

Perhaps we could scale the element by the m_iCapTex dimensions for better custom asset size support. Or just require that custom assets match the original dimensions? Although I guess it would be preferable to support custom assets that work for the original game.

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