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Sometimes, you are able to respawn into the round, this usually happens at the start of the round.
To Reproduce
Not exactly sure how to replicate it in a server with players, but replicating it with bots I was able to do it as follows:
When you are in the pre-round start freeze time, type kill in console OR throw a nade at yourself and die from it
The fade to black will occur and you will be respawned
Expected behavior
You should not respawn in CTG
Actual behavior
You get respawned into your spawn
Operating System
Windows
Linux
Version/Distro
10
Machine's CPU
No response
Machine's GPU
No response
GPU's driver
No response
Build's compiler
No response
Additional context and Screenshots
2024-11-03_14-27-50-10.mp4
I have to note that the method did not seem the most consistent, sometimes I could not respawn even if I did it fast enough. Also, this happened to me in a playtest we had back in September. This seems to happen usually around the start of the round in the first ~15 seconds (In the second example, I had died at around 2:20 and the freeze time ended at 2:35)
The text was updated successfully, but these errors were encountered:
Build Info
20241102_14c4282
Description
Sometimes, you are able to respawn into the round, this usually happens at the start of the round.
To Reproduce
Not exactly sure how to replicate it in a server with players, but replicating it with bots I was able to do it as follows:
Expected behavior
You should not respawn in CTG
Actual behavior
You get respawned into your spawn
Operating System
Version/Distro
10
Machine's CPU
No response
Machine's GPU
No response
GPU's driver
No response
Build's compiler
No response
Additional context and Screenshots
2024-11-03_14-27-50-10.mp4
I have to note that the method did not seem the most consistent, sometimes I could not respawn even if I did it fast enough. Also, this happened to me in a playtest we had back in September. This seems to happen usually around the start of the round in the first ~15 seconds (In the second example, I had died at around 2:20 and the freeze time ended at 2:35)
The text was updated successfully, but these errors were encountered: