Skip to content

Latest commit

 

History

History
83 lines (62 loc) · 5.63 KB

CHANGELOG.md

File metadata and controls

83 lines (62 loc) · 5.63 KB

CHANGELOG - NeverSink's Filter 2


PoE2 is currently in an early access. As the game changes and adjusts you can expect large changes in the filter as well.

Suggestions and feedback is highly welcome! Please take a moment to write in our DISCORD.

Major thanks to all patreon supports to help us fund the continious development. Patreon supporters.


VERSION 0.52.0a - Overseer's Tablets and adjustments


SHORT OVERVIEW:

This patch adresses changes in PoE2 patch 0.1.1 and also adds a bit of finetuning here and there. Changed "Overseer's Precursor Tablet" to "Overseer Precursor Tablet"

CHANGES:

  • Changed
  • Economy adjusted the tiering of some catalsts, currency, fragments etc
  • Added the new "Overseer's Precursor Tablet"
  • Reworked flasks and crafting sections slightlx to adjust for the new glassblower salvaging change
  • Slightly retiered rare/crafting bases
  • Slightly adjusted the tiering on some salvaging rules

VERSION 0.52.0 - Overseer's Tablets and adjustments


SHORT OVERVIEW:

This patch adresses changes in PoE2 patch 0.1.1 and also adds a bit of finetuning here and there

CHANGES:

  • Economy adjusted the tiering of some catalsts, currency, fragments etc
  • Added the new "Overseer's Precursor Tablet"
  • Reworked flasks and crafting sections slightlx to adjust for the new glassblower salvaging change
  • Slightly retiered rare/crafting bases
  • Slightly adjusted the tiering on some salvaging rules

VERSION 0.5.1 - Initial Public Version


SHORT OVERVIEW:

  • Removed emerald ring from chancing list
  • Iron Rune tier is hidden on Uber Plus Strict instead of Uber Strict now
  • Added a section to highlight ilvl81+ siphoning and attuned normal wands for crafting, since these are in high demand right now.
  • Fixed multiple dozens of bugs and small improvements for FilterBlade

VERSION 0.5.0 - Initial Public Version


Keep in mind this is just the initial release. The filter will be updated and improved over the days, weeks and hopefully years to come.

SHORT OVERVIEW:

  • The filter comes with a companion website: FilterBlade.xyz. FilterBlade allows modifying, previewing and customizing the filter to your needs and to your specific build. It's also a great way to learn what the filter can do and it's many features/colors.
  • 7 levels of strictness ranging from soft to uber-plus-strict (semi-strict is recommended for beginners). These define the number of items hidden. A higher strictness filter shows fewer items. Very Strict or above should not be used while leveling, unless you're twinked out in leveling gear.
  • Item colors, map icons and beams are clustered in a way to make item recognition really easy and minimize the cognitive efforts required to make good decisions. Plus due to the reuse of similar patterns it's good for your dopamin-on-drop-maxing.
  • added first alternative style: Dark Mode
  • the filter is written using a dedicated programming domain language to minimize errors, optimize performance, increase quality and make its management easier. This concept has been proven quite effective in the many years that I've been supporting PoE1.
  • added the following economy based tierlists: currencies, runes, soul cores, catalysts, distilled emotions, essences, omen, fragments/tablets and others. Most bases come with 6 tiers (S,A,B,C,D,E) that are economically tiered and easily distinguishable
  • uniques have their own tierlist, that is slightly different and has support for boss-drops and uniques with multiple bases. NOTE: in POE(2) you can't distinguish an specific unique on the same base. For instance the filter can't tell if a unique 'silk robe' is a 'cloak of flame' or a 'temporalis'.
  • added neutral-basetype-tiering: a comprehensive tiering of every single basetype from the endgame's player perspective. In the future FilterBlade will provide the choice of the neutral and the meta-based basetype tiering. You'll also be able to mix and match those
  • added rare and normal/magic crafting progression: the filter now scales the basetypes available depending on the map tier. For instance: in a level 68 zone a 'advanced dualstring bow' is still one of the best bases. However, in a level 80 zone it is quite poor, since new bases get unlocked
  • added special highlight and treatment for bases in arealevel 82
  • added campaign leveling mode. The shift between leveling and endgame happens at arealevel 65. Campaign and endgame is handled by the same filter.
  • every single item type in the game is tiered or otherwise handled. If it's NOT known, the filter will notify you with a special PINK/CYAN color. If you see this color, you most likely should update the filter.

SPECIAL THANKS:


  • Tobnac/Haggis for their amazing contribution to the project development and support
  • GGG for the awesome game with a special shoutout to Bex, Chris, Rory, Zeyra and Jatin for their assistance!
  • A massive thank you to all the PATREONS, DISCORD and TWITCH community!
  • The FilterBlade Team on discord - Abyxcos, Cdr, Mellontoss, Really Evil bunny, TarrasqueSorcerer, Thesenzei, VenomsAssassin
  • The community (that includes you!) for using the filter and providing feedback and support!