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Android performance lower than iOS performance #61

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krzysztof-chwiolka opened this issue Dec 1, 2021 · 1 comment
Open

Android performance lower than iOS performance #61

krzysztof-chwiolka opened this issue Dec 1, 2021 · 1 comment

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@krzysztof-chwiolka
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I have been running our performance metrics and I noticed a large discrepancy in the performance between iOS and android devices.

Android testing device: Note 8
iOS testing device iPhone 11

it took between 22/71ms for the Note 8 to draw the first frame
it took between 4/16ms for the iPhone 11 to draw the first frame
it also took around 11/24ms for the iPhone 8 to draw the first frame

This was on a block of frame at 3/5mb per output frame.

So any further optimisations on android end would be great to see.

@SoylentGraham
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In dc4c20e we updated the makefile and I found I was NOT applying -O3
So performance may have significantly improved re: frame copying (at least) here

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