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Soy_Ps4.props
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Soy_Ps4.props
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<PLATFORM_NAME>PS4</PLATFORM_NAME>
</PropertyGroup>
<PropertyGroup>
<IncludePath>$(SOY_PATH)/src;../;$(IncludePath)</IncludePath>
<LibraryPath>$(SOY_PATH)\soylib.visualstudio\Bin\$(Platform);$(SolutionDir)$(Platform)_$(Configuration)\;$(LibraryPath)</LibraryPath>
<OutDir>$(ProjectDir)Bin\$(Platform)\</OutDir>
<IntDir>$(ProjectDir)Build\$(Configuration)\$(Platform)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>TARGET_PS4;ENABLE_GNM;MINIZ_NO_TIME;SCE_GNM_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CppExceptions>true</CppExceptions>
<DisableSpecificWarnings>reorder</DisableSpecificWarnings>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>true</InlinedScopes>
<CppLanguageStd>Cpp11</CppLanguageStd>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>SoyLib.a;libScePosix_stub_weak.a;libSceNet_stub_weak.a;libSceNetCtl_stub_weak.a;libSceNetDebug_stub_weak.a;-lSceGnmDriver_stub_weak;-lScePm4Dump;-lSceGnf;-lSceShaderBinary;-lSceGpuAddress;-lSceGnmx;-lSceGnm;-lScePosix_stub_weak;-lScePad_stub_weak</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="PLATFORM_NAME">
<Value>$(PLATFORM_NAME)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
</ItemGroup>
</Project>