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Implement a tile map loader #41
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This is not related. The tile map system is static and something apart, does not depends of any collision/physics system. In fact it depends now of #43. |
Actually the graphics is not important, the #42 it's more relevant. |
Yes, but do you remember it will become with only one PR? |
Oh, I forgot about it. No problem. |
In theory, the concept we discussed before, could not exist a Sprite class without a Graphics implementation to handle these engine primitive classes and the renderer. |
It would better if #21 was finished first, since tile map need to create the boundary boxes and maybe it's lightly coupled to how the collision system will works.
References:
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