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Combo packs - Curse + custom #31

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Nincodedo opened this issue Jun 5, 2016 · 2 comments
Open

Combo packs - Curse + custom #31

Nincodedo opened this issue Jun 5, 2016 · 2 comments

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@Nincodedo
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The ability to keep a Curse pack up to date and also add your own mods on top of it is something I've seen a few people in the community do. We should be able to add support for that fairly easily.

@Nincodedo
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Nincodedo commented Jun 6, 2016

Mod removal could also be something this could do, but maybe for the version after this is implemented? Not sure how we'd go about that.

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Just wanted to note this before I forget. We could have a manifest override that would basically replace any existing project IDs you already have. Anything that is skip download or disabled would get excluded from the pack

@Nincodedo Nincodedo modified the milestones: 0.4, 0.3 Jul 3, 2016
@Nincodedo Nincodedo modified the milestones: 0.5, 0.4 Mar 28, 2017
@Nincodedo Nincodedo modified the milestones: 0.5, 0.6 Jun 4, 2017
@Nincodedo Nincodedo modified the milestones: 0.6, 0.7 Aug 4, 2020
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