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app.js
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app.js
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let gameSeq=[];
let userSeq=[];
let btns=["red","brown","blue","yellow"];
let highest_score=0;
let started=false;
let level=0;
let h2=document.querySelector("h2");
document.addEventListener("keypress", function(){
if(started==false){
console.log("Game started");
started=true;
levelUp();
}
});
function gameflash(btn){
btn.classList.add("flash");
setTimeout(function(){
btn.classList.remove("flash");
},400);
}
function userflash(btn){
btn.classList.add("userflash");
setTimeout(function(){
btn.classList.remove("userflash");
},200);
}
function levelUp(){
userSeq=[];
level++;
h2.innerText=`Level ${level}`;
let randIdx=Math.floor(Math.random()*3);
let randColor=btns[randIdx];
let randBtn=document.querySelector(`.${randColor}`);
gameSeq.push(randColor);
gameflash(randBtn);
console.log(gameSeq);
}
function checkAns(idx){
if(userSeq[idx]===gameSeq[idx]){
if(userSeq.length===gameSeq.length){
setTimeout(levelUp,250);
}
}else{
highest_score=Math.max(highest_score,level);
h2.innerHTML=`Game over! Your score was <b>${level}</b> <br> Your highest score was ${highest_score}<br>Press any key to start`;
document.querySelector("body").style.backgroundColor="red";
setTimeout(function(){
document.querySelector("body").style.backgroundColor="white";
},150)
reset();
}
}
function btnPress(){
let btn=this;
userflash(btn);
userColor=btn.getAttribute("id");
userSeq.push(userColor);
checkAns(userSeq.length-1);
}
let allBtns = document.querySelectorAll(".btn");
for(btn of allBtns){
btn.addEventListener("click",btnPress);
}
function reset(){
started=false;
gameSeq=[];
userSeq=[];
level=0;
highest_score=highest_score;
}