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libVersions.txt
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libVersions.txt
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lib_gvrfhybrid :
commit abe81efa9c271c07a4ece726d5bc4987ca01b55b
Author: NolaDonato <[email protected]>
Date: Fri Oct 21 18:19:39 2016 -0700
Adding support for embedded textures (#890)
* Adding support for embedded textures
FBX files may have texture data embedded in them. ASSIMP supports this but GearVRF did not. This patch adds support for embedded textures. It also fixes missing textures by supplying a small 16x16 whit
* hiding texture cache
As Mihail suggested I should hide the texture cache. I have moved all
the GVRContext texture loading routines to GVRAssetLoader. For
compatibility had to change some of the async callbacks.
Expect further reform in texture loading but not before the next
release. This patch addresses only a small part of the problem.
* backed out stupid change
* changed deprecated texture load APIs to use new ones
* Make GVRAndroidResource and GVRContext.loadMesh backwards compatible
GearVRf was throwing some IOExceptions on the floor and not passing them
on. I changed loadMesh to pass on the exception but this broke some
samples. Now loadMesh returns null if there is an exception.
GVRAndroidResource says it throws an exception but it really doesn't. I
took out the "throw" but this broke samples so I put it back.
* clear texture cache on restart
and restore gradle properties
* reset default texture
* fix issue with cubemap shader
* fixed problem with cubemap texture loading
this fixes the issue with gvr-cubemap
* fixed bug in GVRCylinderSceneObject
It was not using the material passed in
* fixed regression in cubemap reflection shader
lib_gvrfpure :
commit bd1306566ec591eae91c0a39ecceb0ccb464fd8a
Merge: 2121d3d 05cb461
Author: thomasflynn <[email protected]>
Date: Tue Oct 18 18:37:07 2016 -0700
Merge pull request #360 from liaxim/useAndroidWearTouchpad
Recognize and use the new useAndroidWearTouchpad setting