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OTClientV8

Contribution

If you add custom feature, make sure it's optional and can be enabled via g_game.enableFeature function, otherwise your pull request will be rejected.

Compilation

Automatic

You can clone repoistory and use github action build-on-request workload.

Windows

You need visual studio 2022 and vcpkg with commit 389e18e8380daab3884e7dc0710ad7f4a264def6 (download).

Then you install vcpkg dependencies:

vcpkg install boost-iostreams:x86-windows-static boost-asio:x86-windows-static boost-beast:x86-windows-static boost-system:x86-windows-static boost-variant:x86-windows-static boost-lockfree:x86-windows-static boost-process:x86-windows-static boost-program-options:x86-windows-static luajit:x86-windows-static glew:x86-windows-static boost-filesystem:x86-windows-static boost-uuid:x86-windows-static physfs:x86-windows-static openal-soft:x86-windows-static libogg:x86-windows-static libvorbis:x86-windows-static zlib:x86-windows-static libzip:x86-windows-static openssl:x86-windows-static

and then you can compile static otcv8 version.

Linux

on linux you need:

  • vcpkg from commit 389e18e8380daab3884e7dc0710ad7f4a264def6
  • boost >=1.67 and libzip-dev, physfs >= 3
  • gcc >=9

Then just run mkdir build && cd build && cmake .. -DUSE_STATIC_LIBS=OFF && make -j8

NOTICE: project comes with USE_STATIC_LIBS=ON set while libzip-dev is supplied with dynamic library only, so for linux build it is required to override USE_STATIC_LIBS to OFF

Android

To compile on android you need to create C:\android with

  • Android SDK 25
  • Android NDK r21d
  • Apache Ant 1.9
  • Content of android_libs.7z (C:\android\lib, C:\android\lib64, C:\android\include)

SDK, NDK and Ant can be downloaded here

Also install Mobile development with C++ using Visual Studio Installer

Then open android/otclientv8.sln, open Tools -> Options -> Cross Platform -> C++ -> Android and:

  • Set Android SDK to C:\android\25
  • Set Android NDK to C:\android\android-ndk-r21d
  • Set Apache Ant to C:\android\apache-ant-1.9.16
  • Put data.zip in android/otclientv8/assets
  • Select Release and ARM64
  • Build otclientv8 (the one with phone icon, not folder)

Useful tips

  • To run tests manually, unpack tests.7z and use command otclient_debug.exe --test
  • To test mobile UI use command otclient_debug.exe --mobile