Glide // Styled's Vehicle Base
A pack of content and entity classes to add cars, motorcycles, planes, helicopters and tanks to Garry's Mod.
Includes base classes for cars, motorcycles, helicopters, planes and tanks
Duplicator/Advanced Duplicator 2 support
You can use the regular sandbox Color tool
No constraints are used for wheel physics
Comes with 4 cars, a bus, a ATV, 2 motorcycles, 2 planes and a tank
First person and GTA-like third person camera
Players can fall off motorcycles
Vehicles can set custom player poses per seat
Editable engine/transmission/traction properties for cars and motorcycles
Car headlights, reverse lights, break lights and horns
Separate chassis and engine health
Some vehicles can switch between weapons
Some aircraft can deploy flare countermeasures
Vehicle turrets are lag compensated (currently in a limited fashion)
All vehicles (except tanks) can be controlled with Wiremod
Show indicators while driving/flying near the skybox (invisible map walls)
Camera sensitivity, distance, FOV, and auto-center
3 mouse input modes for flying: Point-to-aim (LFS), Control movement directly (WAC) and Free camera (GTA V)
Custom key binds, manual gear shifting toggle
Change the volume for land vehicles, aircraft and explosions
Change the volume of all Glide vehicles when someone is talking on voice chat
Toggle tips, headlight shadows, automatic headlights, and many others
Vehicle Repair
SWEP, shows the chassis and engine health
Homing Launcher
SWEP, can also lock on any player on a seat
Missile Launcher
Projectile Launcher
Turret
Vehicle Material
Wheel Model
Water Driving
Many different wheel sounds for different surfaces
Custom tags when looking at Glide vehicles
Custom tags when looking at players while driving Glide vehicles
Lots of optimizations (model LODs, client-side vehicle sounds/animations only play when they are near you, etc)
Custom notifications system
Vehicle damage multipliers
Command
Description
glide_damage_multiplier_bullet
<number>
Damage multiplier for bullets hitting Glide vehicles
glide_damage_multiplier_blast
<number>
Damage multiplier for explosions hitting Glide vehicles
glide_damage_multiplier_collision
<number>
Damage multiplier taken by Glide vehicles after colliding against other things
Command
Description
sbox_maxglide_vehicles
<number>
Max. number of Glide vehicles that one player can have
sbox_maxglide_standalone_turrets
<number>
Max. number of Glide Turrets that one player can have
sbox_maxglide_missile_launchers
<number>
Max. number of Glide Missile Launchers that one player can have
sbox_maxglide_projectile_launchers
<number>
Max. number of Glide Projectile Launchers that one player can have
Command
Description
glide_turret_max_damage
<number>
Maximum damage dealt per bullet for Glide Turrets
glide_turret_min_delay
<number>
Minimum delay allowed for Glide Turrets
Missile Launcher tool limits
Command
Description
glide_missile_launcher_min_delay
<number>
Minimum delay allowed for Glide Missile Launchers
glide_missile_launcher_max_lifetime
<number>
Maximum missile flight time allowed for Glide Missile Launchers
glide_missile_launcher_max_radius
<number>
Maximum radius from explosions created by Glide Missile Launchers
glide_missile_launcher_max_damage
<number>
Maximum damage dealt by explosions from Glide Missile Launchers
Projectile Launcher tool limits
Command
Description
glide_projectile_launcher_min_delay
<number>
Minimum delay allowed for Glide Projectile Launchers
glide_projectile_launcher_max_lifetime
<number>
Maximum projectile flight time allowed for Glide Projectile Launchers
glide_projectile_launcher_max_radius
<number>
Maximum radius from explosions created by Glide Projectile Launchers
glide_projectile_launcher_max_damage
<number>
Maximum damage dealt by explosions from Glide Projectile Launchers
Please follow the these rules before opening pull requests.