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Copy pathNtS1LevelConvert.py
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NtS1LevelConvert.py
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import json, glob, os, sys
ColDataPointerTypes = ["SIGNPOST", "STORY_DIALOG_TRIGGER"]; # list of object types whose extra data is a pointer
PrizeContainingTypes = ["PRIZE", "BRICKPRIZE"]; # list of object types whose extra data is an inventory type
FGControlTypes = ["COLUMN_DATA", "COLUMN_POINTER", "BLOCK_CONTENTS", "TELEPORT"];
RectRules = [
{"T":"EMPTY", "W":16, "H":16, "O": "LObjN LO::R_AIR, &X, &Y, &W, &H"},
{"T":"GROUND", "W":1, "H":1, "O": "LObj LO::S_GROUND, &X, &Y"},
{"T":"GROUND", "W":16, "H":16, "O": "LObjN LO::R_GROUND, &X, &Y, &W, &H"},
{"T":"GROUND", "W":256, "H":16, "O": "LObjN LO::RECT_1, &X, &Y, &H, LN1::GROUND, &W"},
{"T":"GROUND_CLIMB_L", "W":1, "H":1, "O": "LObj LO::S_GROUND_CLIMB_L, &X, &Y"},
{"T":"GROUND_CLIMB_R", "W":1, "H":1, "O": "LObj LO::S_GROUND_CLIMB_R, &X, &Y"},
{"T":"BRICKS", "W":1, "H":1, "O": "LObj LO::S_BRICK, &X, &Y"},
{"T":"BRICKS", "W":16, "H":16, "O": "LObjN LO::R_BRICK, &X, &Y, &W, &H"},
{"T":"BRICKS", "W":256, "H":16, "O": "LObjN LO::RECT_1, &X, &Y, &H, LN1::BRICKS, &W"},
{"T":"SOLID_BLOCK", "W":1, "H":1, "O": "LObj LO::S_SOLID_BLOCK, &X, &Y"},
{"T":"SOLID_BLOCK", "W":16, "H":16, "O": "LObjN LO::R_SOLID_BLOCK, &X, &Y, &W, &H"},
{"T":"SOLID_BLOCK", "W":256, "H":16, "O": "LObjN LO::RECT_1, &X, &Y, &H, LN1::SOLID_BLOCK, &W"},
{"T":"BRICKPRIZE", "W":1, "H":1, "O": "LObj LO::S_BRICKPRIZE, &X, &Y"},
{"T":"BRICKPRIZE", "W":16, "H":1, "O": "LObjN LO::WIDE_1, &X, &Y, &W, LN1::BRICKPRIZE"},
{"T":"PRIZE", "W":1, "H":1, "O": "LObj LO::S_PRIZE, &X, &Y"},
{"T":"PRIZE", "W":16, "H":1, "O": "LObjN LO::WIDE_1, &X, &Y, &W, LN1::PRIZE"},
{"T":"USED_PRIZE", "W":16, "H":1, "O": "LObjN LO::WIDE_1, &X, &Y, &W, LN1::USED_PRIZE"},
{"T":"USED_PRIZE", "W":1, "H":16, "O": "LObjN LO::TALL_1, &X, &Y, &W, LN1::USED_PRIZE"},
{"T":"COIN", "W":1, "H":1, "O": "LObj LO::S_COIN, &X, &Y"},
{"T":"COIN", "W":16, "H":16, "O": "LObjN LO::R_COIN, &X, &Y, &W, &H"},
{"T":"SPRING", "W":1, "H":1, "O": "LObj LO::S_SPRING, &X, &Y"},
{"T":"ROCK_GROUND", "W":16, "H":16, "O": "LObjN LO::R_ROCK, &X, &Y, &W, &H"},
{"T":"ROCK_GROUND", "W":256, "H":16, "O": "LObjN LO::RECT_3, &X, &Y, &H, LN3::ROCK, &W"},
{"T":"SMALL_ROCK", "W":1, "H":1, "O": "LObj LO::S_SOLID_ROCK, &X, &Y"},
{"T":"SMALL_ROCK", "W":16, "H":16, "O": "LObjN LO::R_SOLID_ROCK, &X, &Y, &W, &H"},
{"T":"SMALL_ROCK", "W":256, "H":1, "O": "LObjN LO::RECT_3, &X, &Y, &W, LN3::SOLID_ROCK, &W"},
{"T":"SOLID_LEDGE", "W":16, "H":1, "O": "LObjN LO::WIDE_1, &X, &Y, &W, LN1::SOLID_LEDGE"},
{"T":"SOLID_LEDGE", "W":256, "H":1, "O": "LObjN LO::RECT_1, &X, &Y, &W, LN1::SOLID_LEDGE, &W"},
{"T":"FALLTHROUGH_LEDGE", "W":16, "H":1,"O": "LObjN LO::WIDE_1, &X, &Y, &W, LN1::FALLTHROUGH_LEDGE"},
{"T":"FALLTHROUGH_LEDGE", "W":256,"H":1,"O": "LObjN LO::RECT_1, &X, &Y, &W, LN1::FALLTHROUGH_LEDGE, &W"},
{"T":"SIGNPOST", "W":1, "H":1, "O": "LObj LO::S_SIGNPOST, &X, &Y"},
{"T":"WATER", "W":16, "H":16, "O": "LObjN LO::R_WATER, &X, &Y, &W, &H"},
{"T":"WATER", "W":256, "H":16, "O": "LObjN LO::RECT_1, &X, &Y, &H, LN1::WATER, &W"},
{"T":"LADDER", "W":1, "H":16, "O": "LObjN LO::TALL_1, &X, &Y, &H, LN1::LADDER"},
{"T":"SPIKES", "W":16, "H":1, "O": "LObjN LO::WIDE_1, &X, &Y, &W, LN1::SPIKES"},
{"T":"DOOR", "W":1, "H":1, "O": "LObj LO::S_DOOR, &X, &Y"},
{"T":"EXIT_DOOR", "W":1, "H":1, "O": "LObj LO::S_EXIT_DOOR, &X, &Y"},
{"T":"BG_TALL_GRASS", "W":1, "H":1, "O": "LObj LO::S_TALL_GRASS, &X, &Y"},
{"T":"BG_FLOWER_1", "W":1, "H":1, "O": "LObj LO::S_FLOWER, &X, &Y"},
{"T":"BG_BUSH_BOT", "W":1, "H":1, "O": "LObj LO::S_BUSH, &X, &Y"},
{"T":"BG_FENCE", "W":16, "H":1, "O": "LObjN LO::WIDE_1, &X, &Y, &W, LN1::FENCE"},
{"T":"BG_TALL_GRASS", "W":16, "H":1, "O": "LObjN LO::WIDE_1, &X, &Y, &W, LN1::TALLGRASS"},
{"T":"BG_FLOWER_1", "W":16, "H":1, "O": "LObjN LO::WIDE_2, &X, &Y, &W, LN2::FLOWER"},
{"T":"BG_BLACK", "W":256, "H":16, "O": "LObjN LO::RECT_2, &X, &Y, &H, LN2::BLACK, &W"},
{"T":"BG_TRUNK", "W":1, "H":16, "O": "LObjN LO::TALL_2, &X, &Y, &H, LN2::TRUNK"},
{"T":"BG_TRUNK_L", "W":1, "H":16, "O": "LObjN LO::TALL_2, &X, &Y, &H, LN2::TRUNK_L"},
{"T":"BG_BUSH_BOT", "W":16, "H":1, "O": "LObjN LO::WIDE_2, &X, &Y, &W, LN2::BUSH"},
{"T":"GRAY_BRICKS", "W":16, "H":1, "O": "LObjN LO::WIDE_2, &X, &Y, &W, LN2::GRAY_BRICKS"},
{"T":"GRAY_BRICKS", "W":1, "H":16, "O": "LObjN LO::TALL_2, &X, &Y, &H, LN2::GRAY_BRICKS"},
{"T":"GRAY_BRICKS", "W":16, "H":16, "O": "LObjN LO::R_GRAYBRICKS, &X, &Y, &W, &H"},
{"T":"GRAY_BRICKS", "W":256, "H":16, "O": "LObjN LO::RECT_2, &X, &Y, &H, LN2::GRAY_BRICKS, &W"},
{"T":"BIG_HEART", "W":1, "H":1, "O": "LObj LO::S_BIGHEART, &X, &Y"},
{"T":"HEART", "W":1, "H":1, "O": "LObj LO::S_HEART, &X, &Y"},
{"T":"STONE_BRIDGE", "W":16, "H":1, "O": "LObjN LO::WIDE_2, &X, &Y, &W, LN2::STONE_BRIDGE"},
{"T":"PALM_TREE", "W":1, "H":16, "O": "LObjN LO::TALL_2, &X, &Y, &H, LN2::PALM_TREE"},
{"T":"SAND", "W":16, "H":16, "O": "LObjN LO::R_SAND, &X, &Y, &W, &H"},
{"T":"SAND", "W":256, "H":16, "O": "LObjN LO::RECT_2, &X, &Y, &H, LN2::SAND, &W"},
{"T":"STRIPED_LOG_HORIZ", "W":16,"H":1, "O": "LObjN LO::WIDE_2, &X, &Y, &W, LN2::STRIPED_LOG_HORIZ"},
{"T":"MOAI_RIGHT", "W":1, "H":1, "O": "LObj LO::S_MOAI_RIGHT, &X, &Y"},
{"T":"MOAI_LEFT", "W":1, "H":1, "O": "LObj LO::S_MOAI_LEFT, &X, &Y"},
{"T":"TROPICAL_FLOWER", "W":1, "H":1, "O": "LObj LO::S_TROPICAL_FLOWER,&X, &Y"},
{"T":"TROPICAL_FLOWER_2","W":1, "H":1, "O": "LObj LO::S_TROPICAL_FLOWER_2, &X, &Y"},
{"T":"LOG_HORIZ", "W":16, "H":1, "O": "LObjN LO::WIDE_2, &X, &Y, &W, LN2::LOG_HORIZ"},
{"T":"BG_TREETOP_LL", "W":1, "H":1, "O": "LObj LO::S_BIG_BUSH, &X, &Y"},
{"T":"BIG_SPIKY_BUSH", "W":1, "H":1, "O": "LObj LO::S_BIG_SPIKY_BUSH, &X, &Y"},
{"T":"WOOD_PLATFORM_TOP", "W":1, "H":1, "O": "LObj LO::S_WOOD_PLATFORM_TOP, &X, &Y"},
{"T":"WOOD_PLATFORM_TOP", "W":16,"H":1, "O": "LObjN LO::WIDE_2, &X, &Y, &W, LN2::WOOD_PLATFORM_TOP"},
{"T":"WOOD_PLATFORM", "W":1, "H":1, "O": "LObj LO::S_WOOD_PLATFORM, &X, &Y"},
{"T":"WOOD_PLATFORM", "W":16, "H":16, "O": "LObjN LO::R_WOOD_PLATFORM, &X, &Y, &W, &H"},
{"T":"PATH_LINE", "W":16, "H":1, "O": "LObjN LO::WIDE_2, &X, &Y, &W, LN2::PATH_LINE"},
{"T":"PATH_LINE", "W":1, "H":16, "O": "LObjN LO::TALL_2, &X, &Y, &H, LN2::PATH_LINE"},
{"T":"SQUIRREL_BUSH", "W":1, "H":1, "O": "LObj LO::S_SKWIRLBUSH, &X, &Y"},
{"T":"SQUIRREL_BUSH", "W":16, "H":16,"O": "LObjN LO::R_SKWIRLBUSH, &X, &Y, &W, &H"},
{"T":"K_STATUE_TOP", "W":1, "H":1, "O": "LObj LO::S_STATUE, &X, &Y"},
{"T":"BRICKWALL_MIDDLE","W":16, "H":16,"O": "LObjN LO::R_BRICKWALL, &X, &Y, &W, &H"},
{"T":"WHITEFENCE_MIDDLE","W":16, "H":1,"O": "LObjN LO::WIDE_3, &X, &Y, &W, LN3::WHITEFENCE"},
{"T":"WOOD_ARROW_LEFT", "W":1, "H":1, "O": "LObj LO::S_W_ARROW_LEFT, &X, &Y"},
{"T":"WOOD_ARROW_DOWN", "W":1, "H":1, "O": "LObj LO::S_W_ARROW_DOWN, &X, &Y"},
{"T":"WOOD_ARROW_UP", "W":1, "H":1, "O": "LObj LO::S_W_ARROW_UP, &X, &Y"},
{"T":"WOOD_ARROW_RIGHT","W":1, "H":1, "O": "LObj LO::S_W_ARROW_RIGHT, &X, &Y"},
{"T":"WOOD_BOMB", "W":1, "H":1, "O": "LObj LO::S_W_BOMB, &X, &Y"},
{"T":"WOOD_CRATE", "W":1, "H":1, "O": "LObj LO::S_W_CRATE, &X, &Y"},
{"T":"METAL_ARROW_LEFT", "W":1, "H":1, "O": "LObj LO::S_M_ARROW_LEFT, &X, &Y"},
{"T":"METAL_ARROW_DOWN", "W":1, "H":1, "O": "LObj LO::S_M_ARROW_DOWN, &X, &Y"},
{"T":"METAL_ARROW_UP", "W":1, "H":1, "O": "LObj LO::S_M_ARROW_UP, &X, &Y"},
{"T":"METAL_ARROW_RIGHT","W":1, "H":1, "O": "LObj LO::S_M_ARROW_RIGHT, &X, &Y"},
{"T":"METAL_BOMB", "W":1, "H":1, "O": "LObj LO::S_M_BOMB, &X, &Y"},
{"T":"METAL_CRATE", "W":1, "H":1, "O": "LObj LO::S_M_CRATE, &X, &Y"},
{"T":"BG_GLASS_GREEN", "W":1, "H":1, "O": "LObj LO::S_BG_GLASS_GREEN, &X, &Y"},
{"T":"BG_GLASS_GRAY", "W":1, "H":1, "O": "LObj LO::S_BG_GLASS_GRAY, &X, &Y"},
{"T":"BG_GLASS_RED", "W":1, "H":1, "O": "LObj LO::S_BG_GLASS_RED, &X, &Y"},
{"T":"BG_GLASS_BLUE", "W":1, "H":1, "O": "LObj LO::S_BG_GLASS_BLUE, &X, &Y"},
{"T":"FG_GLASS_RED", "W":1, "H":1, "O": "LObj LO::S_FG_GLASS_RED, &X, &Y"},
{"T":"FG_GLASS_BLUE", "W":1, "H":1, "O": "LObj LO::S_FG_GLASS_BLUE, &X, &Y"},
{"T":"BG_GLASS_GREEN", "W":16, "H":16, "O": "LObjN LO::R_BG_GLASS_GREEN, &X, &Y, &W, &H"},
{"T":"BG_GLASS_GRAY", "W":16, "H":16, "O": "LObjN LO::R_BG_GLASS_GRAY, &X, &Y, &W, &H"},
{"T":"BG_GLASS_RED", "W":16, "H":16, "O": "LObjN LO::R_BG_GLASS_RED, &X, &Y, &W, &H"},
{"T":"BG_GLASS_BLUE", "W":16, "H":16, "O": "LObjN LO::R_BG_GLASS_BLUE, &X, &Y, &W, &H"},
{"T":"FG_GLASS_RED", "W":16, "H":16, "O": "LObjN LO::R_FG_GLASS_RED, &X, &Y, &W, &H"},
{"T":"FG_GLASS_BLUE", "W":16, "H":16, "O": "LObjN LO::R_FG_GLASS_BLUE, &X, &Y, &W, &H"},
{"T":"CEILING_BARRIER","W":1, "H":1, "O": "LObj LO::S_CEILING_BARRIER,&X, &Y"},
{"T":"CEILING_BARRIER","W":16, "H":16, "O": "LObjN LO::R_CEILING_BARRIER,&X, &Y, &W, &H"},
{"T":"STORY_DIALOG_TRIGGER", "W": 1, "H":1, "O": "LObj LO::S_STORY_TRIGGER, &X, &Y"},
{"T":"GLIDER_BLOCK", "W":1, "H":1, "O": "LObj LO::S_GLIDER_BLOCK, &X, &Y"},
{"T":"MINE_TRACK", "W":1, "H":1, "O": "LObj LO::S_MTRACK, &X, &Y"},
{"T":"MINE_TRACK", "W":16, "H":1, "O": "LObjN LO::WIDE_3, &X, &Y, &W, LN3::MINE_TRACKS"},
{"T":"MINE_TRACK_BRAKES", "W":16, "H":1, "O": "LObjN LO::WIDE_3, &X, &Y, &W, LN3::MINE_TRACKS_BRAKES"},
{"T":"MINE_TRACK_UP", "W":1, "H":1, "O": "LObj LO::S_MTRACK_UP, &X, &Y"},
{"T":"MINE_TRACK_UP_LEFT", "W":1, "H":1, "O": "LObj LO::S_MTRACK_UPLEFT, &X, &Y"},
{"T":"MINE_TRACK_UP_RIGHT", "W":1, "H":1, "O": "LObj LO::S_MTRACK_UPRIGHT, &X, &Y"},
{"T":"MINE_TRACK_BUMP", "W":1, "H":1, "O": "LObj LO::S_MTRACK_BUMP, &X, &Y"},
{"T":"MINE_TRACK_SPECIAL", "W":1, "H":1, "O": "LObj LO::S_MTRACK_SPECIAL, &X, &Y"},
{"T":"MINE_TRACK_STOP", "W":1, "H":1, "O": "LObj LO::S_MTRACK_STOP, &X, &Y"},
{"T":"MINE_TRACK_SUPPORTS", "W":1, "H":1, "O": "LObj LO::S_MTRACK_SUPPORTS, &X, &Y"},
{"T":"MINE_TRACK_STEEP_LEFT_BOT", "W":1, "H":1, "O": "LObj LO::S_MTRACK_SSL, &X, &Y"},
{"T":"MINE_TRACK_STEEP_RIGHT_BOT", "W":1, "H":1, "O": "LObj LO::S_MTRACK_SSR, &X, &Y"},
{"T":"MINE_TRACK_GRADUAL_LEFT_L", "W":1, "H":1, "O": "LObj LO::S_MTRACK_SGL, &X, &Y"},
{"T":"MINE_TRACK_GRADUAL_RIGHT_R", "W":1, "H":1, "O": "LObj LO::S_MTRACK_SGR, &X, &Y"},
{"T":"MINE_TRACK_SUPPORTS_ONLY", "W":16, "H":16, "O": "LObjN LO::R_MTRACK_SUPPORTSONLY, &X, &Y, &W, &H"},
{"T":"ENEMY_BARRIER", "W":16, "H":16, "O": "LObjN LO::R_ENEMY_BARRIER , &X, &Y, &W, &H"},
{"T":"SNOWMAN_TOP", "W":1, "H":1, "O": "LObj LO::S_SNOWMAN, &X, &Y"},
{"T":"FROZEN_CRACK", "W":1, "H":1, "O": "LObj LO::S_FROZENCRACK, &X, &Y"},
{"T":"FROZEN_CRACK", "W":1, "H":16, "O": "LObjN LO::TALL_3, &X, &Y, &H, LN3::FROZEN_CRACK"},
{"T":"FROZEN_CRACK", "W":16, "H":1, "O": "LObjN LO::WIDE_3, &X, &Y, &W, LN3::FROZEN_CRACK"},
{"T":"ICE2", "W":16, "H":16, "O": "LObjN LO::R_ICE2, &X, &Y, &W, &H"},
{"T":"", "W":1, "H":1, "O": "LObj LO::S_CUSTOM, &X, &Y, Metatiles::&T"},
{"T":"", "W":16, "H":16, "O": "LObj LO::R_CUSTOM, &X, &Y, Metatiles::&T, (&W<<4)|&H"},
]
def Hex(n):
return '$%x' % n
def FindRuleFor(Type, W, H):
for i in range(len(RectRules)):
r = RectRules[i]
if (r["T"] == Type or r["T"] == "") and (r["W"] >= W and r["H"] >= H):
return i
return -1
# Return an array containing all rectangles in a layer, matching a given list of types
def FindType(Array, Types):
return [x for x in Array if x.type in Types]
class Rect(object):
def __init__(self, j, z=None):
self.type = j['Id']
self.x = j['X']
self.y = j['Y']
self.z = z
if 'W' in j:
self.w = j['W']
else:
self.w = 1
if 'H' in j:
self.h = j['H']
else:
self.h = 1
self.xflip = 'XFlip' in j
self.yflip = 'YFlip' in j
self.extra = ''
if 'Extra' in j:
self.extra = j['Extra']
def __repr__(self):
return '%s %d,%d %dx%d' % (self.type, self.x, self.y, self.w, self.h)
def overlaps(self, other):
if self.x > (other.x+other.w-1):
return False
if (self.x+self.w-1) < other.x:
return False
if self.y > (other.y+other.h-1):
return False
if (self.y+self.h-1) < other.y:
return False
return True
def ExportLevel(filename):
print("Converting %s" % filename)
level_file = open(filename+'.json')
level_text = level_file.read()
level_file.close()
level_json = json.loads(level_text)
FG = []
for z in range(len(level_json["Layers"][0]["Data"])):
FG.append(Rect(level_json["Layers"][0]["Data"][z], z))
SP = [Rect(x) for x in level_json["Layers"][1]["Data"]]
CT = [Rect(x) for x in level_json["Layers"][2]["Data"]]
Header = level_json['Header']
Config = None
if 'Config' in level_json:
Config = level_json['Config']
if len(SP) > 84:
print("Too many sprites! You have "+(len(SP)-84)+" too many.")
return False
Width = level_json['Meta']['Width']
Height = level_json['Meta']['Height']
# Find boundaries
# a b c d e f g h i j k l m n o L
# 0|1|2|3|4|5|6|7|8|9|A|B|C|D|E|F
Boundaries = 0;
def SetBoundaryAt(Screen):
if Screen < 1 or Screen > 16:
return
Bit = 1 << (16-Screen)
return Boundaries | Bit
HScreens = Width//16
VScreens = Height//15
UseLinks = VScreens > 1
ManualScreenLinks = FindType(CT, ["SCREEN_LINK"]);
ManualScreenList = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
UseManualScreenLinks = len(ManualScreenLinks) > 0;
for R in ManualScreenLinks:
Args = R.extra.split(',')
Top = Args[1]
Bottom = Args[2]
ThisScreen = R.x // 16
TopScreen = 0
BottomScreen = 0
# Search for links
for R2 in ManualScreenLinks:
Name = R2.extra.split(',')[0]
if Name == Top:
TopScreen = ((R2.x//16) - ThisScreen) & 15
if Name == Bottom:
BottomScreen = ((R2.x//16) - ThisScreen) & 15
ManualScreenList[ThisScreen] = (TopScreen<<4) | BottomScreen
# Find all scroll locks
for R in CT:
if R.type == "SCROLL_LOCK":
Screen = (R.x//16) + (R.y//15)*HScreens
if (R.x&15) == 15:
Boundaries = SetBoundaryAt(Screen+1)
else:
Boundaries = SetBoundaryAt(Screen)
# Rearrange level into a big horizontal strip
# To do: allow the user to skip certain screens
if VScreens > 1:
for List in [FG, SP, CT]:
for R in List:
V = R.y // 15
R.x += V*Width
R.y %= 15
# Find player start position
StartX = 0
StartY = 0
FacingLeft = 0
PlayerPos = FindType(CT, ["PLAYER_START_L", "PLAYER_START_R"])
if len(PlayerPos):
StartX = PlayerPos[0].x
StartY = PlayerPos[0].y
if PlayerPos[0].type == "PLAYER_START_L":
FacingLeft = 64
# Merge FG control types into FG
FG.extend(FindType(CT, FGControlTypes))
# Sort by X position first
FG = sorted(FG, key=lambda r: r.x)
SP = sorted(SP, key=lambda r: r.x)
CT = sorted(CT, key=lambda r: r.x)
# Open the output file
outfile = open(filename + ".s", "w")
outfile.write(filename+":\n")
# write music, start X, screens and Y position
# .d.mmmmm
# | +++++- music
# +------- if 1, player starts facing left
outfile.write(" .byt MusicTracks::"+Header['Music']+"|"+str(FacingLeft)+"\n");
outfile.write(" .byt "+str(StartX)+"\n");
outfile.write(" .byt "+Hex((((Width//16)-1)<<4) | (StartY-1))+"\n");
# write sprite graphics slots
for i in range(4):
outfile.write(" .byt GraphicsUpload::"+Header['SpriteGFX'][i]+"\n");
# write pointers to the foreground and sprite data
outfile.write(" .addr "+filename+"Data\n");
outfile.write(" .addr "+filename+"Sprite\n");
# write background
outfile.write(" .byt "+Hex(Header['BGColor'])+" ; background\n");
# write graphics upload list
for i in Header['GFXUpload']:
outfile.write(" .byt GraphicsUpload::"+i+"\n");
outfile.write(" .byt 255 ;end\n")
# write boundaries
if UseLinks or UseManualScreenLinks:
Boundaries |= 1
outfile.write(" .byt $%.2x, $%.2x ; boundaries\n" % (Boundaries>>8, Boundaries&255));
# write links if used
if UseManualScreenLinks:
# to do, allow runs of the same link
for i in range(16):
outfile.write(format(" .byt $%.2x, $%.2x ; link\n" % (0, ManualScreenList[i])))
elif UseLinks:
for i in range(VScreens):
Up = ((-HScreens)&15)<<4
Down = HScreens
if i == 0:
Up = 0
if i == VScreens-1:
Down = 0
outfile.write(" .byt $%.2x, $%.2x ; link\n" % ((HScreens-1)&15, Up|Down))
if HScreens*VScreens != 16: # Fill out any unused screens
outfile.write(" .byt $%.2x, $00\n" % (16-(HScreens*VScreens)-1)&15)
# do the data section
outfile.write('\n%sData:\n' % filename)
# write any config stuff if present
if Config:
if "StartDialog" in Config:
outfile.write(" .byt LSpecialCmd, LevelSpecialConfig::SET_START_DIALOG, <"+Config['StartDialog']+", >"+Config['StartDialog']+"\n")
if "PuzzleMode" in Config:
outfile.write(" .byt LSpecialCmd, LevelSpecialConfig::PUZZLE_MODE, "+Config['PuzzleMode']+", $00\n")
# Rearrange foreground layer
for i in range(len(FG)):
r1 = FG[i]
for j in range(i):
r2 = FG[j]
if r1.z and r2.z and r1.overlaps(r2) and r1.z < r2.z:
FG[i], FG[j] = FG[j], FG[i]
# Write all level FG commands
LastX = 0
for R in FG:
Rule = FindRuleFor(R.type, R.w, R.h)
if Rule == -1:
print("No rule found for %s of size %i, %i" % (R.type, R.w, R.h))
# Adjust the X position
XDifference = R.x - LastX;
if XDifference == 16:
outfile.write(' LXPlus16\n')
XDifference = 0
elif XDifference < 32 and XDifference >= 16:
outfile.write(' LXPlus16\n')
XDifference -= 16
elif XDifference == -16:
outfile.write(' LXMinus16\n')
XDifference = 0
elif XDifference >= 16 or XDifference < 0:
outfile.write(' LSetX %d\n' % R.x)
XDifference = 0
LastX = R.x
# Control layer types that got merged into the FG layer get written too
if R.type in FGControlTypes:
outfile.write(' LSetX %d\n' % R.x)
XDifference = 0
if R.type == "BLOCK_CONTENTS" or R.type == "COLUMN_DATA":
outfile.write(" LWriteCol %s\n" % R.extra)
elif R.type == "COLUMN_POINTER":
outfile.write(" LWriteCol <%s, >%s\n" % (R.extra, R.extra))
else:
out_string = RectRules[Rule]['O']
out_string = out_string.replace('&X', str(XDifference))
out_string = out_string.replace('&Y', str(R.y))
out_string = out_string.replace('&W', str(R.w-1))
out_string = out_string.replace('&H', str(R.h-1))
out_string = out_string.replace('&T', R.type)
outfile.write(" "+out_string+"\n")
# Add extra data
if R.extra:
Dashes = R.extra.split('-')
Commas = R.extra.split(',')
if R.type == "MINE_TRACK_BRAKES":
outfile.write(" LWriteCol "+R.extra+"\n");
elif R.type == "CLONER":
outfile.write(" LWriteCol Enemy::"+R.extra+"\n");
elif R.type == "CLONE_SWITCH":
for R2 in CT:
if R2.type == "TELEPORT_DESTINATION":
if R2.extra == R.extra:
outfile.write(" LWriteCol %d\n" % R2.x)
elif R.type in PrizeContainingTypes:
outfile.write(" LWriteCol InventoryItem::%s\n" % R.extra)
elif R.type in ColDataPointerTypes:
outfile.write(" LWriteCol <%s, >%s\n" % (R.extra, R.extra))
elif R.type in ["TELEPORT", "DOOR", "TELEPORTER"]:
if len(Dashes) == 2: # A-B, two paired doors
Found = False
for R2 in FG:
IsTeleporter = R2.type == "TELEPORTER"
if R2.type == "DOOR" or IsTeleporter:
Dashes2 = R2.extra.split('-')
if len(Dashes2) == 2 and Dashes2[0] == Dashes[1]:
outfile.write(" LWriteCol "+str(R2.y-int(IsTeleporter))+", "+str(R2.x)+"\n")
Found = True
if not Found:
for R2 in CT:
if R2.type == "TELEPORT_DESTINATION":
if R2.extra == Dashes[1]:
outfile.write(" LWriteCol %d, %d\n" % (R2.y, R2.x))
Found = True
if not Found:
print("Destination door %s not found" % Dashes[1])
elif len(Commas) == 2: # X, Y
outfile.write(" LWriteCol %s,%s\n" % (Commas[0], Commas[1]))
elif len(Commas) == 3: # X, Y, Level
outfile.write(" LWriteCol $10|"+Commas[0]+", "+Commas[1]+", LevelId::"+Commas[2]+"\n")
elif R.extra[0] == "*": # script
outfile.write(" LWriteCol $20, <"+R.extra[1:]+", >"+R.extra[1:]+"\n")
elif len(Commas) == 1 and len(Dashes) == 1:
outfile.write(" LWriteCol $21, LevelId::"+R.extra+"\n")
else:
print("Bad door data: "+R.extra)
# Write background changes
BGChanges = FindType(CT, ["BACKGROUND"])
for i in range(len(BGChanges)):
NextX = HScreens*VScreens
ThisX = BGChanges[i].x//16
if i != len(BGChanges)-1:
NextX = BGChanges[i+1].x // 16
if BGChanges[i].extra:
outfile.write(" .byt LSpecialCmd, LevelSpecialConfig::MAKE_BACKGROUNDS, $%.2x, LevelBackgroundId::%s\n" % ((ThisX<<4)|(NextX-ThisX-1), BGChanges[i].extra))
for R in FindType(CT, ["LEVEL_EFFECT"]):
outfile.write(" .byt LSpecialCmd, LevelSpecialConfig::%s\n" % R.extra)
outfile.write(" LFinished\n\n")
# Write the list of sprites
outfile.write("%sSprite:\n" % filename)
for sprite in SP:
if sprite.extra:
outfile.write(" LSpr Enemy::%-20s %i, %3i, %3i, %s\n" % (sprite.type+",", int(sprite.xflip), sprite.x, sprite.y, sprite.extra))
else:
outfile.write(" LSpr Enemy::%-20s %i, %3i, %3i\n" % (sprite.type+",", int(sprite.xflip), sprite.x, sprite.y))
outfile.write(" .byt 255 ; end\n")
outfile.close()
return True
if len(sys.argv) != 2:
print("Do one of the following:")
print("NtS1LevelConvert.py level.json")
print("NtS1LevelConvert.py directory")
else:
if os.path.isdir(sys.argv[1]):
for f in glob.glob(sys.argv[1]+"/*.json"):
basename = os.path.splitext(f)[0]
need = False
if not os.path.exists(basename+".s"):
need = True
else:
src = os.path.getmtime(basename+".json")
dst = os.path.getmtime(basename+".s")
if src > dst:
need = True
# else:
# print("Skipping "+basename)
if need:
ExportLevel(basename)
elif os.path.isfile(sys.argv[1]):
basename = os.path.splitext(sys.argv[1])[0]
ExportLevel(basename)
else:
print("'%s' not a file or directory" % sys.argv[1])