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a savegame for immortal lock triggers a "vkWaitForFences failed" message during load <savegame> #774
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there is something strange going on. fastload on vkquake works but entities are totally wrong. I get attacked by hordes of ammo boxes :) now the $1 million question, why does the savegame work correctly on my slow NUC with load BUT fastload produces the same bodged entities as on the newer faster HW? |
The savegame has issues. Ironwail does not render items correctly it's just a white something. |
Following these steps, I get the same bizzare items (everthing is a box !) you get, minus the Vulkan error. Maybe you found a strange corner case where fastload is actually erroneous. I've not found any other combination that works that way. However as you mentioned there is a de-synchronization between the save (v1.7 ?) and the the actual map v1.9 so it is by nature invalid. Unfortunatly, we can no longer run it with v1.7 (old version are normally accessible on Slipseer through "History") because it was hosted on Google Drive. Feel free to close this if you wish. |
I have the immortal 1.7 somewhere, but as he continued to play with 1.9 this save game is def. damaged. Could it still be usefull to find some issues with the edict handling? "normal" load on my slow nuc works, but there is a strange NIN box moving up and down ( probably should be a flame?) right below you. Then there is the question why does it crash on faster hw. |
Ah I forgot, I accidently already tried to load this savegame with version 1.7 and this fails with |
save_issue774.zip
the savegame attached in issue #771 failes to load on 'newer'(?) HW.
the same savegame loads fine on an old Skylake NUC though.
fastload works:
attaching the savegame here as well
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