You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, when you disguise an entity as another entity, the disguised entity plays the sounds of the original entity. I would like if there was a way to make it so disguised entities would play sounds of the entity's disguise, and not the entity itself.
If such a flag were to be implemented, you would be able to have e.g. a Wolf disguised as a Zombie, making sounds as if it were a Zombie (and not a Wolf).
The text was updated successfully, but these errors were encountered:
Currently, when you disguise an entity as another entity, the disguised entity plays the sounds of the original entity. I would like if there was a way to make it so disguised entities would play sounds of the entity's disguise, and not the entity itself.
If such a flag were to be implemented, you would be able to have e.g. a Wolf disguised as a Zombie, making sounds as if it were a Zombie (and not a Wolf).
The text was updated successfully, but these errors were encountered: