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Form.Fixer.Designer.cs
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Form.Fixer.Designer.cs
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namespace Genshin.Downloader
{
partial class Form_Fixer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form_Fixer));
groupBox_gameVersion = new GroupBox();
textBox_gameVersion = new TextBox();
groupBox_path = new GroupBox();
textBox_game = new TextBox();
groupBox_method = new GroupBox();
button_cancel = new Button();
radioButton_both = new RadioButton();
radioButton_md5 = new RadioButton();
button_compare = new Button();
radioButton_hash = new RadioButton();
radioButton_none = new RadioButton();
groupBox_progress = new GroupBox();
progressBar = new ProgressBar();
groupBox_missing = new GroupBox();
textBox_missing = new TextBox();
groupBox_suplus = new GroupBox();
textBox_suplus = new TextBox();
groupBox1 = new GroupBox();
button_start = new Button();
timer_RAM = new System.Windows.Forms.Timer(components);
groupBox_gameVersion.SuspendLayout();
groupBox_path.SuspendLayout();
groupBox_method.SuspendLayout();
groupBox_progress.SuspendLayout();
groupBox_missing.SuspendLayout();
groupBox_suplus.SuspendLayout();
groupBox1.SuspendLayout();
SuspendLayout();
//
// groupBox_gameVersion
//
resources.ApplyResources(groupBox_gameVersion, "groupBox_gameVersion");
groupBox_gameVersion.Controls.Add(textBox_gameVersion);
groupBox_gameVersion.Name = "groupBox_gameVersion";
groupBox_gameVersion.TabStop = false;
//
// textBox_gameVersion
//
textBox_gameVersion.BackColor = SystemColors.Window;
resources.ApplyResources(textBox_gameVersion, "textBox_gameVersion");
textBox_gameVersion.Name = "textBox_gameVersion";
textBox_gameVersion.ReadOnly = true;
textBox_gameVersion.TabStop = false;
//
// groupBox_path
//
groupBox_path.Controls.Add(textBox_game);
resources.ApplyResources(groupBox_path, "groupBox_path");
groupBox_path.Name = "groupBox_path";
groupBox_path.TabStop = false;
//
// textBox_game
//
textBox_game.BackColor = SystemColors.Window;
resources.ApplyResources(textBox_game, "textBox_game");
textBox_game.Name = "textBox_game";
textBox_game.ReadOnly = true;
textBox_game.TabStop = false;
//
// groupBox_method
//
groupBox_method.Controls.Add(button_cancel);
groupBox_method.Controls.Add(radioButton_both);
groupBox_method.Controls.Add(radioButton_md5);
groupBox_method.Controls.Add(button_compare);
groupBox_method.Controls.Add(radioButton_hash);
groupBox_method.Controls.Add(radioButton_none);
resources.ApplyResources(groupBox_method, "groupBox_method");
groupBox_method.Name = "groupBox_method";
groupBox_method.TabStop = false;
//
// button_cancel
//
resources.ApplyResources(button_cancel, "button_cancel");
button_cancel.Name = "button_cancel";
button_cancel.UseVisualStyleBackColor = true;
button_cancel.Click += Button_Cancel_Click;
//
// radioButton_both
//
resources.ApplyResources(radioButton_both, "radioButton_both");
radioButton_both.Name = "radioButton_both";
radioButton_both.TabStop = true;
radioButton_both.UseVisualStyleBackColor = true;
//
// radioButton_md5
//
resources.ApplyResources(radioButton_md5, "radioButton_md5");
radioButton_md5.Name = "radioButton_md5";
radioButton_md5.TabStop = true;
radioButton_md5.UseVisualStyleBackColor = true;
//
// button_compare
//
resources.ApplyResources(button_compare, "button_compare");
button_compare.Name = "button_compare";
button_compare.UseVisualStyleBackColor = true;
button_compare.Click += Button_Compare_Click;
//
// radioButton_hash
//
resources.ApplyResources(radioButton_hash, "radioButton_hash");
radioButton_hash.Name = "radioButton_hash";
radioButton_hash.UseVisualStyleBackColor = true;
//
// radioButton_none
//
resources.ApplyResources(radioButton_none, "radioButton_none");
radioButton_none.Checked = true;
radioButton_none.Name = "radioButton_none";
radioButton_none.TabStop = true;
radioButton_none.UseVisualStyleBackColor = true;
//
// groupBox_progress
//
groupBox_progress.Controls.Add(progressBar);
resources.ApplyResources(groupBox_progress, "groupBox_progress");
groupBox_progress.Name = "groupBox_progress";
groupBox_progress.TabStop = false;
//
// progressBar
//
resources.ApplyResources(progressBar, "progressBar");
progressBar.Name = "progressBar";
progressBar.Style = ProgressBarStyle.Continuous;
//
// groupBox_missing
//
groupBox_missing.Controls.Add(textBox_missing);
resources.ApplyResources(groupBox_missing, "groupBox_missing");
groupBox_missing.Name = "groupBox_missing";
groupBox_missing.TabStop = false;
//
// textBox_missing
//
textBox_missing.BackColor = SystemColors.Window;
resources.ApplyResources(textBox_missing, "textBox_missing");
textBox_missing.Name = "textBox_missing";
textBox_missing.ReadOnly = true;
textBox_missing.TabStop = false;
//
// groupBox_suplus
//
groupBox_suplus.Controls.Add(textBox_suplus);
resources.ApplyResources(groupBox_suplus, "groupBox_suplus");
groupBox_suplus.Name = "groupBox_suplus";
groupBox_suplus.TabStop = false;
//
// textBox_suplus
//
textBox_suplus.BackColor = SystemColors.Window;
resources.ApplyResources(textBox_suplus, "textBox_suplus");
textBox_suplus.Name = "textBox_suplus";
textBox_suplus.ReadOnly = true;
textBox_suplus.TabStop = false;
//
// groupBox1
//
groupBox1.Controls.Add(button_start);
resources.ApplyResources(groupBox1, "groupBox1");
groupBox1.Name = "groupBox1";
groupBox1.TabStop = false;
//
// button_start
//
resources.ApplyResources(button_start, "button_start");
button_start.Name = "button_start";
button_start.UseVisualStyleBackColor = true;
button_start.Click += Button_Start_Click;
//
// timer_RAM
//
timer_RAM.Enabled = true;
timer_RAM.Interval = 1000;
timer_RAM.Tick += Timer_RAM_Tick;
//
// Form_Fixer
//
resources.ApplyResources(this, "$this");
AutoScaleMode = AutoScaleMode.Font;
Controls.Add(groupBox1);
Controls.Add(groupBox_missing);
Controls.Add(groupBox_suplus);
Controls.Add(groupBox_progress);
Controls.Add(groupBox_method);
Controls.Add(groupBox_gameVersion);
Controls.Add(groupBox_path);
FormBorderStyle = FormBorderStyle.FixedSingle;
MaximizeBox = false;
Name = "Form_Fixer";
FormClosing += Form_Fixer_FormClosing;
FormClosed += Form_Fixer_FormClosed;
Load += Form_Fixer_Load;
groupBox_gameVersion.ResumeLayout(false);
groupBox_gameVersion.PerformLayout();
groupBox_path.ResumeLayout(false);
groupBox_path.PerformLayout();
groupBox_method.ResumeLayout(false);
groupBox_method.PerformLayout();
groupBox_progress.ResumeLayout(false);
groupBox_missing.ResumeLayout(false);
groupBox_missing.PerformLayout();
groupBox_suplus.ResumeLayout(false);
groupBox_suplus.PerformLayout();
groupBox1.ResumeLayout(false);
ResumeLayout(false);
}
#endregion
private GroupBox groupBox_gameVersion;
private TextBox textBox_gameVersion;
private GroupBox groupBox_path;
private TextBox textBox_game;
private GroupBox groupBox_method;
private RadioButton radioButton_hash;
private RadioButton radioButton_none;
private Button button_compare;
private RadioButton radioButton_md5;
private RadioButton radioButton_both;
private GroupBox groupBox_progress;
private ProgressBar progressBar;
private GroupBox groupBox_missing;
private TextBox textBox_missing;
private GroupBox groupBox_suplus;
private TextBox textBox_suplus;
private GroupBox groupBox1;
private Button button_start;
private System.Windows.Forms.Timer timer_RAM;
private Button button_cancel;
}
}