FPS drop on kirkstone l4tr32.7. #1739
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yrodriguez31
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Hello , And when i compare my os yocto and my os with the jetpack it's field like the os on yocto is stuck at 10W Regards |
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Hello,
I'm working on the branch kirkstone-l4t-r32.7, which includes CUDA 10.2.
Currently, we're experiencing a performance issue with the Yocto image, as we see a 5 fps drop compared to the L4T Jetpack R32.7.4 in GPU processing. I've tried every optimization I know and cleaned up the image as much as possible. Using jtop, I observe that the GPU hardware configuration is identical, but I still notice that in Yocto, we are using more memory and CPU but less GPU.
In my Yocto configuration, I’ve made sure to require GStreamer 1.14 for hardware encoders, and I’ve set CUDA_GCCVERSION = "8.%" so that nvcc uses GCC 8. However, I still can’t regain the 5 fps. In CMake, I used the following optimizations:
CUDA_PATH = "/usr/local/cuda-10.2" EXTRA_OECMAKE += "-DCMAKE_BUILD_TYPE=Release \ -DCMAKE_C_FLAGS_RELEASE='-O3 -march=armv8-a -mtune=cortex-a72 -flto -DNDEBUG' \ -DCMAKE_CXX_FLAGS_RELEASE='-O3 -march=armv8-a -mtune=cortex-a72 -flto -DNDEBUG' \ -DPROJECT_VERSION=${PV} \ -DCUDA_TOOLKIT_ROOT_DIR=${CUDA_PATH} \ -DCUDA_INCLUDE_DIRS=${CUDA_PATH}/include \ -DCUDA_CUDART_LIBRARY=${CUDA_PATH}/lib64/libcudart.so"
Any idea where this issue might come from? Have you ever encountered this type of problem?
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