From 1051a7aa820ac3c53a5fdfad196c84bf7745e4d6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Christian=20Neum=C3=BCller?= Date: Tue, 25 Jun 2013 16:47:20 +0200 Subject: [PATCH] Fix markup in README.md and add two links. --- README.md | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 726dcdf..5eca845 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Author: Christian Neumüller JadeEngine ========== -**JadeEngine** (or '**jd**' for short) is a game Engine written in *C++* for +**JadeEngine** (or **jd** for short) is a game Engine written in *C++* for *[Lua][]* with 2D graphics, audio, virtual file system (ZIP) and *TMX* ([Tiled Map Editor][]'s format) support. @@ -32,7 +32,7 @@ The following libraries are needed: - **[zlib][]** (tested with version 1.2.7). - **[PhysFS][]** (tested with version 2.0.3). -The only compiler throughoutly tested is **MSVC 11**, but once upon a time the +The only compiler throughoutly tested is **[MSVC 11][]**, but once upon a time the source code and `CMakeLists.txt` were adjusted to also work with g++ 4.7.2. The build system used is **[CMake][]** in a recent 2.8.x version. @@ -44,14 +44,16 @@ next section for how to set it. As an alternative to setting the variables you can also install the libraries to the (CMake) standard locations or add the containing directories to -CMAKE_PREFIX_PATH. +`CMAKE_PREFIX_PATH`. [SFML]: http:/sfml-dev.org/ [Boost]: http://www.boost.org/ [Luabind]: http://www.rasterbar.com/products/luabind.html [zlib]: http://www.zlib.net/ -[PysFS]: http://icculus.org/physfs/ +[PhysFS]: http://icculus.org/physfs/ +[MSVC 11]: http://www.microsoft.com/visualstudio/eng/products/visual-studio-express-for-windows-desktop#product-express-desktop +[CMake]: http://www.cmake.org/ ### `Find*.cmake` ### @@ -67,9 +69,9 @@ two options: installation directory on Windows (usually `C:\Program Files (x86)\CMake 2.8`) and usually simply `/usr` on Linux. - Specify the directories where the files are located as a semicolon `;` - separated list in the `CMAKE_MODULE_PATH` CMake cache variable (*Add entry*, + separated list in the `CMAKE_MODULE_PATH` CMake cache variable: *Add entry*, type string in the Windows GUI; or `-DCMAKE_MODULE_PATH=` on the - command line). + command line. > Jade Engine -- Copyright (c) Christian Neumüller 2012--2013