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I've tested my project with all URP render types. Forward and Deferred work as expected with ASW / this URP fork.
Forward+ does something strange whereby it seems to cutoff any realtime light sources so unless you are very close you only see a portion of their lightmap. The light just disappears. If it is a light with a large range, you get a very ugly black box that covers most of the top part of your vision (if the light is above you).
The text was updated successfully, but these errors were encountered:
baggyg
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ASW not compatible with Forward+ rendering
ASW / Meta URP not compatible with Forward+ rendering
Jul 25, 2024
I've tested my project with all URP render types. Forward and Deferred work as expected with ASW / this URP fork.
Forward+ does something strange whereby it seems to cutoff any realtime light sources so unless you are very close you only see a portion of their lightmap. The light just disappears. If it is a light with a large range, you get a very ugly black box that covers most of the top part of your vision (if the light is above you).
The text was updated successfully, but these errors were encountered: