Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Meta Quest URP ASW Fork 2022.3.33f1. Render Textures show strange blue / red colors… probably depth #34

Open
baggyg opened this issue Jul 26, 2024 · 1 comment

Comments

@baggyg
Copy link

baggyg commented Jul 26, 2024

I have a feature in my game where the user can take a photograph. This works fine on PCVR / PSVR 2. However on Meta using the Meta SDK and the ASW fork of URP and the Vulkan graphics backend I just get what looks like a depth representation. I set up a test scene using different color and depth formats and they all look the same. I also tried various settings in the Renderer but nothing appears to change it.

image

@baggyg
Copy link
Author

baggyg commented Jul 29, 2024

I've investigated this further and it only occurs when using this branch. Using the standard URP system it works fine with Vulkan / Lit shader.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant