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I have a feature in my game where the user can take a photograph. This works fine on PCVR / PSVR 2. However on Meta using the Meta SDK and the ASW fork of URP and the Vulkan graphics backend I just get what looks like a depth representation. I set up a test scene using different color and depth formats and they all look the same. I also tried various settings in the Renderer but nothing appears to change it.
The text was updated successfully, but these errors were encountered:
I have a feature in my game where the user can take a photograph. This works fine on PCVR / PSVR 2. However on Meta using the Meta SDK and the ASW fork of URP and the Vulkan graphics backend I just get what looks like a depth representation. I set up a test scene using different color and depth formats and they all look the same. I also tried various settings in the Renderer but nothing appears to change it.
The text was updated successfully, but these errors were encountered: