diff --git a/GP4MemLib b/GP4MemLib
index eb3cad6..b45ac78 160000
--- a/GP4MemLib
+++ b/GP4MemLib
@@ -1 +1 @@
-Subproject commit eb3cad64708825510d5ca02d6c05edb03ad11cf0
+Subproject commit b45ac78dc630eed97313602a2be717f898ddbede
diff --git a/HiResPitcrew.vcxproj b/HiResPitcrew.vcxproj
index 5c6a969..b716426 100644
--- a/HiResPitcrew.vcxproj
+++ b/HiResPitcrew.vcxproj
@@ -149,6 +149,9 @@
{6e797115-2013-4256-979b-a2beb06686e7}
+
+
+
diff --git a/HiResPitcrew.vcxproj.filters b/HiResPitcrew.vcxproj.filters
index e5811fe..6838c7d 100644
--- a/HiResPitcrew.vcxproj.filters
+++ b/HiResPitcrew.vcxproj.filters
@@ -11,4 +11,7 @@
Source
+
+
+
\ No newline at end of file
diff --git a/README.md b/README.md
index 98ecfa7..2a2fcb0 100644
--- a/README.md
+++ b/README.md
@@ -16,23 +16,15 @@ This DLL finally overcomes this limitation, allowing pitcrew high resolution pit
### Prerequisites
* Grand Prix 4
-* CSM by ZaZ or GP4 Memory Access by Carl_gpgames
+* GP4 Memory Access by Carl_gpgames (recommended) or
+* CheatEngine or
+* Any other DLL injection tool
### Installing
#### GP4 Memory Access
-* Add an entry pointing to `HiResPitcrew.dll`
-
-#### CSM
-
-* Copy `HiResPitcrew.dll` into your mod Data folder (or any of its subfolders of your choice)
-* In the main `.csm` file of you mod, `[Files]` section, add an entry to the `InjectDLL` key
-
- Example:
- ```ini
- InjectDll=Files\HiResPitcrew.dll
- ```
+Under the *DLLs* tab, add an entry pointing to `HiResPitcrew.dll`. Make sure that `IndividualMeshesAndTextures.ini` is located in the same folder as the DLL.
## Authors
@@ -40,5 +32,8 @@ Diego "Öggo" Noriega
## Version History
+* 1.0
+ * First Release
+
* 0.1
* Pre-Release