Name | Type | Description | Notes |
---|---|---|---|
Id | string | ||
Text | Pointer to string | [optional] | |
Icon | Pointer to string | [optional] |
func NewButton(id string, ) *Button
NewButton instantiates a new Button object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewButtonWithDefaults() *Button
NewButtonWithDefaults instantiates a new Button object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *Button) GetId() string
GetId returns the Id field if non-nil, zero value otherwise.
func (o *Button) GetIdOk() (*string, bool)
GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Button) SetId(v string)
SetId sets Id field to given value.
func (o *Button) GetText() string
GetText returns the Text field if non-nil, zero value otherwise.
func (o *Button) GetTextOk() (*string, bool)
GetTextOk returns a tuple with the Text field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Button) SetText(v string)
SetText sets Text field to given value.
func (o *Button) HasText() bool
HasText returns a boolean if a field has been set.
func (o *Button) GetIcon() string
GetIcon returns the Icon field if non-nil, zero value otherwise.
func (o *Button) GetIconOk() (*string, bool)
GetIconOk returns a tuple with the Icon field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Button) SetIcon(v string)
SetIcon sets Icon field to given value.
func (o *Button) HasIcon() bool
HasIcon returns a boolean if a field has been set.