Replies: 7 comments 7 replies
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I don't see this happening, mainly because: Minimum requirements: 2 GB of RAM The Miyoo Mini and Mini+ only have 128 MB. |
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Looks like if you take an older version of Westnoth it might work: What are the system requirements? outdated! We are not completely certain, but an x86 running at 400 MHz with 128 MB RAM should be adequate for versions 1.0.2 and below. For versions 1.1 and up we recommend a computer with at least 1 GHz and 512 MB RAM if you run KDE or Gnome as Windowmanager (The game itself needs about 100 MB RAM). Slower machines will have trouble scrolling large maps or processing AI turns with many units. See the forum thread about minimum and recommended system requirements. |
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Its very old but looks like it might (big might) work with the older version: https://github.com/wesnoth/wesnoth/releases/tag/1.0.2 https://github.com/wesnoth/wesnoth/blob/1.0/INSTALL Install looks like the custom toolchain might compile? Maybe? |
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This is as far as I got: https://github.com/michaelachrisco/wesnoth/releases/tag/mmp-nonworking zip contains docker with all the files I had to port in manually is here. Its kinda a mess but its late. I was able to get farther than before but hit a snag with a very old libsdl-mixer1.2-dev library. I was able to compile and link every other library, but I cant seem to find that particular library. Usually I would solve this by:
Error in question:
Im trying to find the source so I can do a quick ./configure, make, make install on the dev, but it may be too old? Im stuck. Install instructions here: https://github.com/wesnoth/wesnoth/blob/1.0/INSTALL Anyways if anyone else wants to pick this up, feel free to take what Ive built and run with it. Theres probably something simple im not getting. |
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Vitty, Mike and I have done some work on it but this is becoming a massive task so i'm opening it up here for people to get involved as i'm not sure how much time i can put into it - there's an appdist here that will boot the game to the title screen but mouse support needs adding, the UI needs scaling and probably some other stuff needs fixing. New make script: https://www.dropbox.com/scl/fi/74ky1wvzt8fef7tg6lbpq/mk.sh?rlkey=apa2nisztflqc9aydmgct6vll&dl=0 Instructions:
Copy mk.sh to ~/workspace run:
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Gamepad support was suggested a very long time ago. Anyway there a tons of other good opensource turn-based strategy games which port can be much easier to do. |
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Heres a working build: https://github.com/XK9274/wesnoth/releases/tag/v2.0 |
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Hi there
Battle for Wesnoth is one of the best open source games I know.
It's a turn based RPG taking place in a kinda fantasy/medieval age.
The whole game is played on an hexagonal grid, like "Heros of Might & Magic series" but without close range battles.
It's quite old (2003), but updated regularly since then.
The code is GPL 2.0, the game is multiplateforms with nice graphics, tons of features, an online mode and a solo campain.
It's a solid game which worth to be played, and would be a nice addition to ports
https://github.com/wesnoth
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