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gsc_player.hpp
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gsc_player.hpp
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#ifndef _GSC_PLAYER_HPP_
#define _GSC_PLAYER_HPP_
/* gsc functions */
#include "gsc.hpp"
void gsc_player_velocity_set(scr_entref_t id);
void gsc_player_velocity_add(scr_entref_t id);
void gsc_player_velocity_get(scr_entref_t id);
void gsc_player_button_ads(scr_entref_t id);
void gsc_player_button_left(scr_entref_t id);
void gsc_player_button_right(scr_entref_t id);
void gsc_player_button_forward(scr_entref_t id);
void gsc_player_button_back(scr_entref_t id);
void gsc_player_button_leanleft(scr_entref_t id);
void gsc_player_button_leanright(scr_entref_t id);
void gsc_player_button_jump(scr_entref_t id);
void gsc_player_button_reload(scr_entref_t id);
void gsc_player_button_frag(scr_entref_t id);
void gsc_player_button_smoke(scr_entref_t id);
void gsc_player_stance_get(scr_entref_t id);
void gsc_player_stance_set(scr_entref_t id);
void gsc_player_spectatorclient_get(scr_entref_t id);
void gsc_player_get_userinfo(scr_entref_t id);
void gsc_player_set_userinfo(scr_entref_t id);
void gsc_player_getip(scr_entref_t id);
void gsc_player_getping(scr_entref_t id);
void gsc_player_clientuserinfochanged(scr_entref_t id);
void gsc_player_clientcommand(scr_entref_t id);
void gsc_player_getlastconnecttime(scr_entref_t id);
void gsc_player_getlastmsg(scr_entref_t id);
void gsc_player_getclientstate(scr_entref_t id);
void gsc_player_addresstype(scr_entref_t id);
void gsc_player_renameclient(scr_entref_t id);
void gsc_player_outofbandprint(scr_entref_t id);
void gsc_player_connectionlesspacket(scr_entref_t id);
void gsc_player_resetnextreliabletime(scr_entref_t id);
void gsc_player_ismantling(scr_entref_t id);
void gsc_player_isonladder(scr_entref_t id);
void gsc_player_isusingturret(scr_entref_t id);
void gsc_player_getjumpslowdowntimer(scr_entref_t id);
void gsc_player_clearjumpstate(scr_entref_t id);
void gsc_player_setg_speed(scr_entref_t id);
void gsc_player_setg_gravity(scr_entref_t id);
void gsc_player_setweaponfiremeleedelay(scr_entref_t id);
void gsc_player_set_anim(scr_entref_t id);
void gsc_player_getcooktime(scr_entref_t id);
void gsc_player_setguid(scr_entref_t id);
void gsc_player_clienthasclientmuted(scr_entref_t id);
void gsc_player_getlastgamestatesize(scr_entref_t id);
void gsc_player_getfps(scr_entref_t id);
void gsc_player_isbot(scr_entref_t id);
void gsc_player_disableitempickup(scr_entref_t id);
void gsc_player_enableitempickup(scr_entref_t id);
void gsc_player_getcurrentoffhandslotammo(scr_entref_t id);
// jump functions
void gsc_player_setjump_slowdownenable(scr_entref_t id);
void gsc_player_setjump_height(scr_entref_t id);
// player functions without entity
void gsc_kick_slot();
#endif