You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the bug
A clear and concise description of what the bug is.
Whenever I try to render three separate volumes for chemical tomography I get an error saying the shader failed to compile. See below:
ERROR:
In /Users/kitware/dashboards/buildbot-slave/tomviz-bigmac-osx-shared-release_clang_osx10_9_superbuild/build/paraview/src/paraview/VTK/Rendering/OpenGL2/vtkShaderProgram.cxx,
line 498 vtkShaderProgram (0x600003077c00): Links failed: ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 17 samplers
ERROR:
In /Users/kitware/dashboards/buildbot-slave/tomviz-bigmac-osx-shared-release_clang_osx10_9_superbuild/build/paraview/src/paraview/VTK/Rendering/VolumeOpenGL2/vtkOpenGLGPUVolumeRayCastMapper.cxx, line 2699
vtkOpenGLGPUVolumeRayCastMapper (0x7fa85a7a3e30): Shader failed to compile
I've tested this three separate Mac systems and the error consistently appears.
To Reproduce
Steps to reproduce the behavior:
Select the Sample Reconstruction Three Times and Apply the Volume Module to each instance as shown below: (This error appears with separate datasets as well).
Expected behavior
A clear and concise description of what you expected to happen.
I should be able to render all three volumes and apply separate color maps, etc. As Discussed on the RGB Volumes feature on the Documents.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Operating system: macOS 12.2.1
Tomviz version: 1.10.0-154-ga5eee93a
Hardware (please complete the following information):
Device: Macbook Pro (2021) and iMac (2019)
Graphics card: Radeon Pro 570X
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered:
Describe the bug
A clear and concise description of what the bug is.
Whenever I try to render three separate volumes for chemical tomography I get an error saying the shader failed to compile. See below:
ERROR:
In /Users/kitware/dashboards/buildbot-slave/tomviz-bigmac-osx-shared-release_clang_osx10_9_superbuild/build/paraview/src/paraview/VTK/Rendering/OpenGL2/vtkShaderProgram.cxx,
line 498 vtkShaderProgram (0x600003077c00): Links failed: ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 17 samplers
ERROR:
In /Users/kitware/dashboards/buildbot-slave/tomviz-bigmac-osx-shared-release_clang_osx10_9_superbuild/build/paraview/src/paraview/VTK/Rendering/VolumeOpenGL2/vtkOpenGLGPUVolumeRayCastMapper.cxx, line 2699
vtkOpenGLGPUVolumeRayCastMapper (0x7fa85a7a3e30): Shader failed to compile
I've tested this three separate Mac systems and the error consistently appears.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
I should be able to render all three volumes and apply separate color maps, etc. As Discussed on the RGB Volumes feature on the Documents.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Hardware (please complete the following information):
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered: