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Why would you use that instead of the OpenKH mod manager? It supports patching if that's really something you need (which you only should if you're modding a game to be played on retail hardware), as well as a dynamic file loader for mods. Both of these remove the need for the hash system entirely. That KH2idx document is only used within the OpenKH suite as a point of reference for the hashes built into shared code for various IDX/IMG functions. It is never something you will never need to touch manually, as editing the IDX properly with the IDXIMG tool should generate a proper hash for you and insert it into your hash list. Again though, you shouldn't need to do that anyway. Legacy tooling like the older patcher system are only supported by OpenKH in the capacity of our mod manager being able to read those mods; no further support for the old methods will be added. |
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After months, I figured out that all I had to do to get custom MDLX names working, was to update the 00objentry file within the extracted game folder... I only had it updated in my VFS folder for CrazyCatz00's Dynamic Loader, copying that file to my extraction folder and re-opening it in MapStudio did the trick! No more trying to remember which "P_EX1084561247564915_RAW_RTN_TSURU_51651494651984_NM" is Xemnas... now he's just known as "P_XEMNAS". I give my best regards to those trying to solve this in the future... I'd still recommend improving this model-reading system to something a bit easier such as just pulling the model list from the extracted game obj folder... The same way 03system editor does. *Copied comment from closed issue to make this solution more visible in "Discussions" where it was first asked about, not intended to be spam. |
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After months, I figured out that all I had to do to get custom MDLX names working, was to update the 00objentry file within the extracted game folder... I only had it updated in my VFS folder for CrazyCatz00's Dynamic Loader, copying that file to my extraction folder and re-opening it in MapStudio did the trick! No more trying to remember which "P_EX1084561247564915_RAW_RTN_TSURU_51651494651984_NM" is Xemnas... now he's just known as "P_XEMNAS".
I give my best regards to those trying to solve this in the future... I'd still recommend improving this model-reading system to something a bit easier such as just pulling the model list from the extracted game obj folder... The same way 03system…