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Looking For OpenKH's KH2FM Hash-Pairs List For KH2MapStudio! #970

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After months, I figured out that all I had to do to get custom MDLX names working, was to update the 00objentry file within the extracted game folder... I only had it updated in my VFS folder for CrazyCatz00's Dynamic Loader, copying that file to my extraction folder and re-opening it in MapStudio did the trick! No more trying to remember which "P_EX1084561247564915_RAW_RTN_TSURU_51651494651984_NM" is Xemnas... now he's just known as "P_XEMNAS".

I give my best regards to those trying to solve this in the future... I'd still recommend improving this model-reading system to something a bit easier such as just pulling the model list from the extracted game obj folder... The same way 03system…

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