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Broken Camera #36
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But meanwhile, Fermata in Rapsodia camera works fine o: better than in old version |
I finally found the cause. The bug was introduced in 145c092 (not 67ab036). Starting from this commit, the new motion asset searching flow is:
In contrast with the new flow, the previous flow only searches for 3 appeals (no gorgeous appeal). For now, most of the motion bundles do not have a gorgeous appeal; only the 39-person version of Thank You! has it. So most of the time, all of the motions in a motion bundle will be read. So, how to determine the appeal that the motion belongs to? By looking at its ending. For example, if it ends with Unfortunately, some MVs use more than one camera. アライアンス・スターダスト (Alliance Stardust) is one of them. It has two default camera files: How to solve this problem? My solution will be adding a "camera number" dropdown so you can select one if it exists. But, since I'll be occupied in the next two or three weeks, I can't make commits of major changes in this period. Please use build number 0.3.0.71 as a temporary solution, if camera or dance animations go wrong like this. That version does not support appeals but the camera logic is okay (i.e. always exporting the default animation). This problem will be fixed eventually. |
I've downloaded new version of miritore and tried to export camera for alliance stardust, it was completely broken
camera with new tool
camera with old one
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