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launch-game.sh
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launch-game.sh
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#!/bin/sh
set -e
if ! command -v mono >/dev/null 2>&1; then
command -v dotnet >/dev/null 2>&1 || { echo >&2 "The OpenRA mod SDK requires dotnet or mono."; exit 1; }
fi
if command -v python3 >/dev/null 2>&1; then
PYTHON="python3"
else
command -v python >/dev/null 2>&1 || { echo >&2 "The OpenRA mod SDK requires python."; exit 1; }
PYTHON="python"
fi
require_variables() {
missing=""
for i in "$@"; do
eval check="\$$i"
[ -z "${check}" ] && missing="${missing} ${i}\n"
done
if [ ! -z "${missing}" ]; then
echo "Required mod.config variables are missing:\n${missing}Repair your mod.config (or user.config) and try again."
exit 1
fi
}
TEMPLATE_LAUNCHER=$(${PYTHON} -c "import os; print(os.path.realpath('$0'))")
TEMPLATE_ROOT=$(dirname "${TEMPLATE_LAUNCHER}")
MOD_SEARCH_PATHS="${TEMPLATE_ROOT}/mods,./mods"
# shellcheck source=mod.config
. "${TEMPLATE_ROOT}/mod.config"
if [ -f "${TEMPLATE_ROOT}/user.config" ]; then
# shellcheck source=user.config
. "${TEMPLATE_ROOT}/user.config"
fi
require_variables "MOD_ID" "ENGINE_VERSION" "ENGINE_DIRECTORY"
cd "${TEMPLATE_ROOT}"
if [ ! -f "${ENGINE_DIRECTORY}/bin/OpenRA.dll" ] || [ "$(cat "${ENGINE_DIRECTORY}/VERSION")" != "${ENGINE_VERSION}" ]; then
echo "Required engine files not found."
echo "Run \`make\` in the mod directory to fetch and build the required files, then try again.";
exit 1
fi
if command -v mono >/dev/null 2>&1 && [ "$(grep -c .NETCoreApp,Version= ${ENGINE_DIRECTORY}/bin/OpenRA.dll)" = "0" ]; then
RUNTIME_LAUNCHER="mono --debug"
else
RUNTIME_LAUNCHER="dotnet"
fi
cd "${ENGINE_DIRECTORY}"
${RUNTIME_LAUNCHER} bin/OpenRA.dll Game.Mod="${MOD_ID}" Engine.EngineDir=".." Engine.LaunchPath="${TEMPLATE_LAUNCHER}" Engine.ModSearchPaths="${MOD_SEARCH_PATHS}" "$@"