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Releases: OpenShock/ShockOSC

v1.8.2

11 Oct 19:00
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Fixes

  • Fixed an issue where any other PhysBone parameter would falsely trigger

Update disclaimer

You might notice an exe called ShockLink.ShockOsc.exe, its the same as the OpenShock one, please download the OpenShock one as the ShockLink exe is only for updater compatibility.

v1.8.1

11 Oct 02:56
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Fixed updates for 1.7 or lower

Updates now work for 1.7 or lower, please update asap cause it wont work forever.

You might notice an exe called ShockLink.ShockOsc.exe, its the same as the OpenShock one, please download the OpenShock one as the ShockLink exe is only for updater comparability.

_IShock action

You can now use bool parameter ShockOsc/ShockerName_IShock to instantly trigger a shock without held down delay.

v1.8.0

10 Oct 23:27
6e7ee1e
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Breaking Changes

  • Config option VibrateWhileBoneHeld is replaced by WhileBoneHeld which can be Vibrate, Shock, None

Rebranding to OpenShock!

ShockLink is now OpenShock, the name ShockLink is adapted for our officially hosted instance.
Exchanged the ShockLink Logo with OpenShocks new logo.

Killswitch / Pause Parameter

You can now use a parameter from within the game to pause all actions executed by ShockOsc.

ShockOsc/_Config/Paused - bool - if true, all actions are paused from ShockOsc.

Value is persistent per ShockOsc session (until you close the application). Will also be sent into osc everytime you switch avatar, this gives you the possibility to have this value be persistent cross avatars.

Future plans

  • Prefabs for whatever we can make proper prefabs
  • UI to configure ShockOsc
  • Ingame tablet to control
  • Decaying chatbox messages

v1.8.0-rc.2

09 Oct 17:44
d175e87
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v1.8.0-rc.2 Pre-release
Pre-release

Fixes

  • Fixed config failing to de serialize new "WhileBoneHeld" property

v1.8.0-rc.1

09 Oct 07:40
155a0d8
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v1.8.0-rc.1 Pre-release
Pre-release

Semi-breaking Change

  • Config option VibrateWhileBoneHeld is replaced by WhileBoneHeld which can be Vibrate, Shock, None

Rebranding to OpenShock!

ShockLink is now OpenShock, the name ShockLink is adapted for our officially hosted instance.
Exchanged the ShockLink Logo with OpenShocks new logo.

Killswitch / Pause Parameter

You can now use a parameter from within the game to pause all actions executed by ShockOsc.

ShockOsc/_Config/Paused - bool - if true, all actions are paused from ShockOsc.

Value is persistent per ShockOsc session (until you close the application). Will also be sent into osc everytime you switch avatar, this gives you the possibility to have this value be persistent cross avatars.

Future plans

  • Prefabs for whatever we can make proper prefabs
  • UI to configure ShockOsc
  • Ingame tablet to control
  • Decaying chatbox messages