Releases: OpenShock/ShockOSC
v1.8.2
Fixes
- Fixed an issue where any other PhysBone parameter would falsely trigger
Update disclaimer
You might notice an exe called ShockLink.ShockOsc.exe, its the same as the OpenShock one, please download the OpenShock one as the ShockLink exe is only for updater compatibility.
v1.8.1
Fixed updates for 1.7 or lower
Updates now work for 1.7 or lower, please update asap cause it wont work forever.
You might notice an exe called ShockLink.ShockOsc.exe, its the same as the OpenShock one, please download the OpenShock one as the ShockLink exe is only for updater comparability.
_IShock
action
You can now use bool parameter ShockOsc/ShockerName_IShock
to instantly trigger a shock without held down delay.
v1.8.0
Breaking Changes
- Config option
VibrateWhileBoneHeld
is replaced byWhileBoneHeld
which can beVibrate
,Shock
,None
Rebranding to OpenShock!
ShockLink is now OpenShock, the name ShockLink is adapted for our officially hosted instance.
Exchanged the ShockLink Logo with OpenShocks new logo.
Killswitch / Pause Parameter
You can now use a parameter from within the game to pause all actions executed by ShockOsc.
ShockOsc/_Config/Paused
- bool - if true, all actions are paused from ShockOsc.
Value is persistent per ShockOsc session (until you close the application). Will also be sent into osc everytime you switch avatar, this gives you the possibility to have this value be persistent cross avatars.
Future plans
- Prefabs for whatever we can make proper prefabs
- UI to configure ShockOsc
- Ingame tablet to control
- Decaying chatbox messages
v1.8.0-rc.2
Fixes
- Fixed config failing to de serialize new "WhileBoneHeld" property
v1.8.0-rc.1
Semi-breaking Change
- Config option
VibrateWhileBoneHeld
is replaced byWhileBoneHeld
which can beVibrate
,Shock
,None
Rebranding to OpenShock!
ShockLink is now OpenShock, the name ShockLink is adapted for our officially hosted instance.
Exchanged the ShockLink Logo with OpenShocks new logo.
Killswitch / Pause Parameter
You can now use a parameter from within the game to pause all actions executed by ShockOsc.
ShockOsc/_Config/Paused
- bool - if true, all actions are paused from ShockOsc.
Value is persistent per ShockOsc session (until you close the application). Will also be sent into osc everytime you switch avatar, this gives you the possibility to have this value be persistent cross avatars.
Future plans
- Prefabs for whatever we can make proper prefabs
- UI to configure ShockOsc
- Ingame tablet to control
- Decaying chatbox messages