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Modes.ino
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#include "Modes.h"
void startModulation()
{
SoundMode mode = getCurrentMode();
switch (mode)
{
case NOISE:
noiseOnlyMode();
break;
case PITCHSHIFT:
shiftOnlyMode();
break;
case TONESWEEP:
tonesweepOnlyMode();
break;
case PARTY:
partyMode();
break;
case NONE:
passthroughMode();
break;
}
}
void loopModulation()
{
SoundMode mode = getCurrentMode();
switch (mode)
{
case NOISE:
maintainNoise();
break;
case PITCHSHIFT:
maintainShift();
break;
case TONESWEEP:
maintainTonesweep();
break;
case PARTY:
maintainParty();
break;
case NONE:
break;
}
}
void incrementMode()
{
switch (currentMode)
{
case NOISE:
setMode(PITCHSHIFT);
break;
case PITCHSHIFT:
setMode(TONESWEEP);
break;
case TONESWEEP:
setMode(PARTY);
break;
case PARTY:
setMode(NONE);
break;
case NONE:
setMode(NOISE);
break;
default:
setMode(NONE);
break;
}
startModulation();
}
void shiftOnlyMode()
{
stopNoise();
startPitchShift();
}
void noiseOnlyMode()
{
stopPitchShift();
startNoise();
}
void tonesweepOnlyMode()
{
stopPitchShift();
stopNoise();
startTonesweep();
}
void partyMode()
{
startNoise();
startPitchShift();
startTonesweep();
}
void maintainParty()
{
maintainTonesweep();
}
void passthroughMode()
{
stopPitchShift();
stopNoise();
// Tonesweep will stop on its own if not being maintained
}