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clBeergame.py
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clBeergame.py
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import time
from time import gmtime, strftime
import numpy as np
import random
from random import randint
from BGAgent import Agent
from plotting import plotting, savePlot, plotBaseStock
import matplotlib.pyplot as plt
import os
from matplotlib import rc
rc('text', usetex=True)
import tensorflow as tf
class clBeerGame(object):
def __init__(self, config):
self.config = config
self.curGame = 0 # The number associated with the current game (counter of the game)
self.curTime = 0
self.totIterPlayed = 0 # total iterations of the game, played so far in this and previous games
self.players = self.createAgent() # create the agents
self.T = 0
self.demand = []
self.playType = [] # "train" or "test"
self.ifOptimalSolExist = self.config.ifOptimalSolExist
self.getOptimalSol()
self.totRew = 0 # it is reward of all players obtained for the current player.
self.resultTest = []
self.runnerMidlResults = [] # stores the results to use in runner comparisons
self.runnerFinlResults = [] # stores the results to use in runner comparisons
self.middleTestResult = [] # stores the whole middle results of bs, Strm, and random to avoid doing same tests multiple of times.
self.runNumber = 0 # the runNumber which is used when use runner
self.strNum = 0 # the runNumber which is used when use runner
# createAgent : Create agent objects (agentNum,IL,OO,c_h,c_p,type,config)
def createAgent(self):
agentTypes = self.config.agentTypes
return [Agent(i,self.config.ILInit[i], self.config.AOInit, self.config.ASInit[i],
self.config.c_h[i], self.config.c_p[i], self.config.eta[i],
agentTypes[i],self.config) for i in range(self.config.NoAgent)]
# planHorizon : Find a random planning horizon
def planHorizon(self):
# TLow: minimum number for the planning horizon # TUp: maximum number for the planning horizon
#output: The planning horizon which is chosen randomly.
return randint(self.config.TLow,self.config.TUp)
# this function resets the game for start of the new game
def resetGame(self, demand, playType):
self.playType = playType #"train" or "test"
self.demand = demand
self.curTime = 0
if playType == "train":
self.curGame += 1
self.totIterPlayed += self.T
self.T = self.planHorizon()
else:
self.T = self.config.Ttest
# reset the required information of player for each episode
for k in range(0,self.config.NoAgent):
self.players[k].resetPlayer(self.T)
# update OO when there are initial IL,AO,AS
self.update_OO()
# correction on cost at time T according to the cost of the other players
def getTotRew(self):
totRew = 0
for i in range(self.config.NoAgent):
# sum all rewards for the agents and make correction
totRew += self.players[i].cumReward
for i in range(self.config.NoAgent):
self.players[i].curReward += self.players[i].eta*(totRew - self.players[i].cumReward) #/(self.T)
# make correction to the rewards in the experience replay for all iterations of current game
def distTotReward(self):
totRew = 0
optRew = 0.1
for i in range(self.config.NoAgent):
# sum all rewards for the agents and make correction
totRew += self.players[i].cumReward
totRew += optRew
for i in range(self.config.NoAgent):
for j in range(self.T):
if self.config.NoAgent>1 and hasattr(self.players[i], 'brain') and (len(self.players[i].brain.replayMemory)>0):
#self.players[i].brain.replayMemory[-1*(j+1)][2] += (np.power(self.config.alpha,j)/(self.config.NoAgent-1))*((totRew - self.players[i].cumReward)/(self.T)) # changes the last T periods in the replayMemory
self.players[i].brain.replayMemory[-1*(j+1)][2] += (self.config.distCoeff/(self.config.NoAgent-1))*((totRew - self.players[i].cumReward)/(self.T)) # changes the last T periods in the replayMemory
def getAction(self, k):
# get action for training run
if self.playType == "train":
if self.players[k].compTypeTrain == "srdqn":
self.players[k].action = np.zeros(self.config.actionListLen)
self.players[k].action = self.players[k].brain.getDNNAction(self.playType)
elif self.players[k].compTypeTrain == "Strm":
self.players[k].action = np.zeros(self.config.actionListLenOpt)
self.players[k].action[np.argmin(np.abs(np.array(self.config.actionListOpt)\
-max(0,round(self.players[k].AO[self.curTime] +\
self.players[k].alpha_b*(self.players[k].IL - self.players[k].a_b) +\
self.players[k].betta_b*(self.players[k].OO - self.players[k].b_b)))))] = 1
elif self.players[k].compTypeTest == "rnd":
self.players[k].action = np.zeros(self.config.actionListLen)
a = np.random.randint(self.config.actionListLen)
self.players[k].action[a] = 1
elif self.players[k].compTypeTrain == "bs":
self.players[k].action = np.zeros(self.config.actionListLenOpt)
if self.config.demandDistribution == 2:
if self.curTime and self.config.use_initial_BS <= 4:
self.players[k].action [np.argmin(np.abs(np.array(self.config.actionListOpt)-\
max(0,(self.players[k].int_bslBaseStock - (self.players[k].IL + self.players[k].OO - self.players[k].AO[self.curTime]))) ))] = 1
else:
self.players[k].action [np.argmin(np.abs(np.array(self.config.actionListOpt)-\
max(0,(self.players[k].bsBaseStock - (self.players[k].IL + self.players[k].OO - self.players[k].AO[self.curTime]))) ))] = 1
else:
self.players[k].action [np.argmin(np.abs(np.array(self.config.actionListOpt)-\
max(0,(self.players[k].bsBaseStock - (self.players[k].IL + self.players[k].OO - self.players[k].AO[self.curTime]))) ))] = 1
else:
# not a valid player is defined.
raise Exception('The player type is not defined or it is not a valid type.!')
# get action for test runs
elif self.playType == "test":
if self.players[k].compTypeTest == "srdqn":
self.players[k].action = np.zeros(self.config.actionListLen)
if self.config.ifPlaySavedData:
self.players[k].action[int(self.loaded_dqn_actions[self.curTime])] = 1
else:
self.players[k].action = self.players[k].brain.getDNNAction(self.playType)
elif self.players[k].compTypeTest == "Strm":
self.players[k].action = np.zeros(self.config.actionListLenOpt)
self.players[k].action[np.argmin(np.abs(np.array(self.config.actionListOpt)-\
max(0,round(self.players[k].AO[self.curTime] +\
self.players[k].alpha_b*(self.players[k].IL - self.players[k].a_b) +\
self.players[k].betta_b*(self.players[k].OO - self.players[k].b_b)))))] = 1
elif self.players[k].compTypeTest == "rnd":
self.players[k].action = np.zeros(self.config.actionListLen)
a = np.random.randint(self.config.actionListLen)
self.players[k].action[a] = 1
elif self.players[k].compTypeTest == "bs":
self.players[k].action = np.zeros(self.config.actionListLenOpt)
if self.config.demandDistribution == 2:
if self.curTime and self.config.use_initial_BS <= 4:
self.players[k].action [np.argmin(np.abs(np.array(self.config.actionListOpt)-\
max(0,(self.players[k].int_bslBaseStock - (self.players[k].IL + self.players[k].OO - self.players[k].AO[self.curTime]))) ))] = 1
else:
self.players[k].action [np.argmin(np.abs(np.array(self.config.actionListOpt)-\
max(0,(self.players[k].bsBaseStock - (self.players[k].IL + self.players[k].OO - self.players[k].AO[self.curTime]))) ))] = 1
else:
self.players[k].action [np.argmin(np.abs(np.array(self.config.actionListOpt)-\
max(0,(self.players[k].bsBaseStock - (self.players[k].IL + self.players[k].OO - self.players[k].AO[self.curTime]))) ))] = 1
else:
# not a valid player is defined.
raise Exception('The player type is not defined or it is not a valid type.!')
# print(self.curTime, self.players[k].agentNum, "IL", self.players[k].IL, "OO", self.players[k].OO, "Op", self.players[k].bsBaseStock, self.players[k].bsBaseStock - (self.players[k].IL + self.players[k].OO))
# next action
def next(self):
# get a random leadtime
leadTimeIn = randint(self.config.leadRecItemLow[self.config.NoAgent-1], self.config.leadRecItemUp[self.config.NoAgent-1])
# handle the most upstream recieved shipment
self.players[self.config.NoAgent-1].AS[self.curTime + leadTimeIn] += self.players[self.config.NoAgent-1].actionValue(self.curTime, self.playType)
for k in range(self.config.NoAgent-1,-1,-1): # [3,2,1,0]
# get current IL and Backorder
current_IL = max(0, self.players[k].IL)
current_backorder = max(0, -self.players[k].IL)
# TODO: We have get the AS and AO from the UI and update our AS and AO, so that code update the corresponding variables
# increase IL and decrease OO based on the action, for the next period
self.players[k].recieveItems(self.curTime)
# observe the reward
possible_shipment = min(current_IL + self.players[k].AS[self.curTime], current_backorder + self.players[k].AO[self.curTime])
# plan arrivals of the items to the downstream agent
if self.players[k].agentNum > 0:
leadTimeIn = randint(self.config.leadRecItemLow[k-1], self.config.leadRecItemUp[k-1])
self.players[k-1].AS[self.curTime + leadTimeIn] += possible_shipment
# update IL
self.players[k].IL -= self.players[k].AO[self.curTime]
# observe the reward
self.players[k].getReward()
self.players[k].hist[-1][-2] = self.players[k].curReward
self.players[k].hist2[-1][-2] = self.players[k].curReward
# update next observation
self.players[k].nextObservation = self.players[k].getCurState(self.curTime+1)
if self.config.ifUseTotalReward:
# correction on cost at time T
if self.curTime == self.T:
self.getTotRew()
self.curTime +=1
def handelAction(self):
# get random lead time
leadTime = randint(self.config.leadRecOrderLow[0], self.config.leadRecOrderUp[0])
# set AO
self.players[0].AO[self.curTime] += self.demand[self.curTime]
for k in range(0,self.config.NoAgent):
self.getAction(k)
self.players[k].srdqnBaseStock += [self.players[k].actionValue( \
self.curTime, self.playType) + self.players[k].IL + self.players[k].OO]
# update hist for the plots
self.players[k].hist += [[self.curTime,self.players[k].IL, self.players[k].OO,\
self.players[k].actionValue(self.curTime,self.playType),self.players[k].curReward, self.players[k].srdqnBaseStock[-1]]]
if (self.players[k].compTypeTrain == "srdqn" and self.playType == "train") or (self.players[k].compTypeTest == "srdqn" and self.playType == "test"):
self.players[k].hist2 += [[self.curTime,self.players[k].IL, self.players[k].OO, self.players[k].AO[self.curTime], self.players[k].AS[self.curTime], \
self.players[k].actionValue(self.curTime,self.playType), self.players[k].curReward, \
self.config.actionList[np.argmax(self.players[k].action)]]]
else:
self.players[k].hist2 += [[self.curTime,self.players[k].IL, self.players[k].OO, self.players[k].AO[self.curTime], self.players[k].AS[self.curTime], \
self.players[k].actionValue(self.curTime,self.playType), self.players[k].curReward, 0]]
# updates OO and AO at time t+1
self.players[k].OO += self.players[k].actionValue(self.curTime, self.playType) # open order level update
leadTime = randint(self.config.leadRecOrderLow[k], self.config.leadRecOrderUp[k])
if self.players[k].agentNum < self.config.NoAgent-1:
self.players[k+1].AO[self.curTime + leadTime] += self.players[k].actionValue(self.curTime, self.playType) # open order level update
def playGame(self, demand, playType):
self.resetGame(demand, playType)
# run the game
while self.curTime <= self.T:
self.handelAction()
self.next()
for k in range(0,self.config.NoAgent):
if (self.players[k].compTypeTrain == "srdqn" and playType == "train") or (self.players[k].compTypeTest == "srdqn" and playType == "test"):
# control the learner agent
self.players[k].brain.train(self.players[k].nextObservation,self.players[k].action, \
self.players[k].curReward,self.curTime == self.T,self.playType)
if self.config.ifUsedistTotReward and playType == "train":
self.distTotReward()
return [-1*self.players[i].cumReward for i in range(0,self.config.NoAgent)]
# check the Shang and Song (2003) condition, and if it works, obtains the base stock policy values for each agent
def getOptimalSol(self):
# if self.config.NoAgent !=1:
if self.config.NoAgent !=1 and 1 == 2:
# check the Shang and Song (2003) condition.
for k in range(self.config.NoAgent-1):
if not (self.players[k].c_h == self.players[k+1].c_h and self.players[k+1].c_p == 0):
self.ifOptimalSolExist = False
# if the Shang and Song (2003) condition satisfied, it runs the algorithm
if self.ifOptimalSolExist == True:
calculations = np.zeros((7,self.config.NoAgent))
for k in range(self.config.NoAgent):
# DL_high
calculations[0][k] = ((self.config.leadRecItemLow +self.config.leadRecItemUp + 2)/2 \
+ (self.config.leadRecOrderLow+self.config.leadRecOrderUp + 2)/2)* \
(self.config.demandUp - self.config.demandLow- 1)
if k > 0:
calculations[0][k] += calculations[0][k-1]
# probability_high
nominator_ch = 0
low_denominator_ch = 0
for j in range(k,self.config.NoAgent):
if j < self.config.NoAgent-1:
nominator_ch += self.players[j+1].c_h
low_denominator_ch += self.players[j].c_h
if k == 0:
high_denominator_ch = low_denominator_ch
calculations[2][k] = (self.players[0].c_p + nominator_ch)/(self.players[0].c_p + low_denominator_ch + 0.0)
# probability_low
calculations[3][k] = (self.players[0].c_p + nominator_ch)/(self.players[0].c_p + high_denominator_ch + 0.0)
# S_high
calculations[4] = np.round(np.multiply(calculations[0],calculations[2]))
# S_low
calculations[5] = np.round(np.multiply(calculations[0],calculations[3]))
# S_avg
calculations[6] = np.round(np.mean(calculations[4:6], axis=0))
# S', set the base stock values into each agent.
for k in range(self.config.NoAgent):
if k == 0:
self.players[k].bsBaseStock = calculations[6][k]
else:
self.players[k].bsBaseStock = calculations[6][k] - calculations[6][k-1]
if self.players[k].bsBaseStock < 0:
self.players[k].bsBaseStock = 0
elif self.config.NoAgent ==1:
if self.config.demandDistribution==0:
self.players[0].bsBaseStock = np.ceil(self.config.c_h[0]/(self.config.c_h[0]+self.config.c_p[0]+ 0.0))*((self.config.demandUp-self.config.demandLow-1)/2)*self.config.leadRecItemUp
elif 1 == 1:
f = self.config.f
f_init = self.config.f_init
for k in range(self.config.NoAgent):
self.players[k].bsBaseStock = f[k]
self.players[k].int_bslBaseStock = f_init[k]
def doTestMid(self, demandTs):
if self.config.ifPlaySavedData:
for c,i in enumerate(self.config.agentTypes):
if i == "srdqn":
dnn_agent = c
break
self.resultTest = []
for i in range(self.config.testRepeatMid):
if self.config.ifPlaySavedData:
hist2 = np.load(os.path.join(self.config.model_dir,'DQN-0-player-'+str(dnn_agent)+'-'+str(i)+'.npy'))
self.loaded_dqn_actions = hist2[:,7]
self.doTest(i,demandTs[i])
print("---------------------------------------------------------------------------------------")
resultSummary = np.array(self.resultTest).mean(axis=0).tolist()
result_srdqn= ', '.join(map("{:.2f}".format, resultSummary[0]))
result_rand= ', '.join(map("{:.2f}".format, resultSummary[1]))
result_strm= ', '.join(map("{:.2f}".format, resultSummary[2]))
if self.ifOptimalSolExist:
result_bs= ', '.join(map("{:.2f}".format, resultSummary[3]))
print('SUMMARY; {0:s}; ITER= {1:d}; SRDQN= [{2:s}]; SUM = {3:2.4f}; Rand= [{4:s}]; SUM = {5:2.4f}; STRM= [{6:s}]; SUM = {7:2.4f}; BS= [{8:s}]; SUM = {9:2.4f}'.format(strftime("%Y-%m-%d %H:%M:%S", gmtime()) ,
self.curGame, result_srdqn, sum(resultSummary[0]),
result_rand, sum(resultSummary[1]),
result_strm, sum(resultSummary[2]),
result_bs, sum(resultSummary[3])))
else:
print('SUMMARY; {0:s}; ITER= {1:d}; SRDQN= [{2:s}]; SUM = {3:2.4f}; Rand= [{4:s}]; SUM = {5:2.4f}; STRM= [{6:s}]; SUM = {7:2.4f}'.format(strftime("%Y-%m-%d %H:%M:%S", gmtime()) ,
self.curGame, result_srdqn, sum(resultSummary[0]),
result_rand, sum(resultSummary[1]),
result_strm, sum(resultSummary[2])))
print("=======================================================================================")
def doTest(self, m,demand):
import matplotlib.pyplot as plt
if (self.config.ifSaveFigure) and (self.curGame in range(self.config.saveFigInt[0],self.config.saveFigInt[1])):
plt.figure(self.curGame, figsize=(12, 8), dpi=80, facecolor='w', edgecolor='k')
self.demand = demand
# use dnn to get output.
Rsltdnn,plt = self.tester(self.config.agentTypes ,plt, 'b', 'DQN' ,m)
baseStockdata = self.players[0].srdqnBaseStock
# check some condition to avoid doing same test middle again.
if ((self.config.ifSaveFigure) and (self.curGame in range(self.config.saveFigInt[0],self.config.saveFigInt[1]))) \
or (self.curGame >= self.config.maxEpisodesTrain-1) or (len(self.middleTestResult) < self.config.testRepeatMid):
# use random to get output.
RsltRnd ,plt= self.tester(["rnd","rnd","rnd","rnd"], plt,'y21', 'RAND' ,m)
# use formual to get output.
RsltStrm ,plt= self.tester(["Strm","Strm","Strm","Strm"],plt, 'g', 'Strm' ,m)
# use optimal strategy to get output, if it works.
if self.ifOptimalSolExist:
if self.config.agentTypes == ["srdqn", "Strm","Strm","Strm"]:
Rsltbs ,plt= self.tester(["bs","Strm","Strm","Strm"],plt, 'r', 'Strm-BS' ,m)
elif self.config.agentTypes == ["Strm", "srdqn","Strm","Strm"]:
Rsltbs ,plt= self.tester(["Strm","bs","Strm","Strm"],plt, 'r', 'Strm-BS' ,m)
elif self.config.agentTypes == ["Strm", "Strm","srdqn","Strm"]:
Rsltbs ,plt= self.tester(["Strm","Strm","bs","Strm"],plt, 'r', 'Strm-BS' ,m)
elif self.config.agentTypes == ["Strm", "Strm","Strm","srdqn"]:
Rsltbs ,plt= self.tester(["Strm","Strm","Strm","bs"],plt, 'r', 'Strm-BS' ,m)
elif self.config.agentTypes == ["srdqn", "rnd","rnd","rnd"]:
Rsltbs ,plt= self.tester(["bs","rnd","rnd","rnd"],plt, 'r', 'RND-BS' ,m)
elif self.config.agentTypes == ["rnd", "srdqn","rnd","rnd"]:
Rsltbs ,plt= self.tester(["rnd","bs","rnd","rnd"],plt, 'r', 'RND-BS' ,m)
elif self.config.agentTypes == ["rnd", "rnd","srdqn","rnd"]:
Rsltbs ,plt= self.tester(["rnd","rnd","bs","rnd"],plt, 'r', 'RND-BS' ,m)
elif self.config.agentTypes == ["rnd", "rnd","rnd","srdqn"]:
Rsltbs ,plt= self.tester(["rnd","rnd","rnd","bs"],plt, 'r', 'RND-BS' ,m)
else:
Rsltbs ,plt= self.tester(["bs","bs","bs","bs"],plt, 'r', 'BS' ,m)
# hold the results of the optimal solution
self.middleTestResult += [[RsltRnd,RsltStrm,Rsltbs]]
else:
self.middleTestResult += [[RsltRnd,RsltStrm]]
else:
# return the obtained results into their lists
RsltRnd = self.middleTestResult[m][0]
RsltStrm = self.middleTestResult[m][1]
if self.ifOptimalSolExist:
Rsltbs = self.middleTestResult[m][2]
# save the figure
if self.config.ifSaveFigure and (self.curGame in range(self.config.saveFigInt[0],self.config.saveFigInt[1])):
savePlot(self.players, self.curGame, Rsltdnn ,RsltStrm, Rsltbs , self.config, m)
result_srdqn = ', '.join(map("{:.2f}".format, Rsltdnn))
result_rand = ', '.join(map("{:.2f}".format, RsltRnd))
result_strm = ', '.join(map("{:.2f}".format, RsltStrm))
if self.ifOptimalSolExist:
result_bs = ', '.join(map("{:.2f}".format, Rsltbs))
print('output; {0:s}; Iter= {1:s}; SRDQN= [{2:s}]; sum = {3:2.4f}; Rand= [{4:s}]; sum = {5:2.4f}; Strm= [{6:s}]; sum = {7:2.4f}; BS= [{8:s}]; sum = {9:2.4f}'.format(
strftime("%Y-%m-%d %H:%M:%S", gmtime()) , str(str(self.curGame)+"-"+str(m)), result_srdqn , sum(Rsltdnn),
result_rand, sum(RsltRnd),
result_strm, sum(RsltStrm),
result_bs, sum(Rsltbs)))
self.resultTest += [[Rsltdnn,RsltRnd,RsltStrm,Rsltbs]]
else:
print('output; {0:s}; Iter= {1:s}; SRDQN= [{2:s}]; sum = {3:2.4f}; Rand= [{4:s}]; sum = {5:2.4f}; Strm= [{6:s}]; sum = {7:2.4f}'.format(strftime("%Y-%m-%d %H:%M:%S", gmtime()) ,
str(str(self.curGame)+"-"+str(m)), result_srdqn, sum(Rsltdnn),
result_rand, sum(RsltRnd),
result_strm, sum(RsltStrm)))
self.resultTest += [[Rsltdnn,RsltRnd,RsltStrm]]
return sum(Rsltdnn)
def tester(self,testType,plt, colori, labeli ,m):
# set computation type for test
for k in range(0,self.config.NoAgent):
self.players[k].compTypeTest = testType[k]
# run the episode to get the results.
result = self.playGame(self.demand,"test")
# add the results into the figure
if self.config.ifSaveFigure and (self.curGame in range(self.config.saveFigInt[0],self.config.saveFigInt[1])) and (testType[0] != "rnd"):
plt = plotting(plt,[np.array(self.players[i].hist) for i in range(0,self.config.NoAgent)],colori, labeli)
if self.config.ifsaveHistInterval and ((self.curGame == 0) or (self.curGame == 1) or (self.curGame == 2) or(self.curGame == 3) or ((self.curGame - 1) % self.config.saveHistInterval == 0)\
or ((self.curGame) % self.config.saveHistInterval == 0) or ((self.curGame) % self.config.saveHistInterval == 1) \
or ((self.curGame) % self.config.saveHistInterval == 2)) :
for k in range(0,self.config.NoAgent):
name = labeli + "-" + str(self.curGame) + "-" + "player" + "-" + str(k)+ "-" + str(m)
np.save(os.path.join(self.config.model_dir,name), np.array(self.players[k].hist2))
# save the figure of base stocks
# if self.config.ifSaveFigure and (self.curGame in range(self.config.saveFigInt[0],self.config.saveFigInt[1])):
# for k in range(self.config.NoAgent):
# if self.players[k].compTypeTest == 'dnn':
# plotBaseStock(self.players[k].srdqnBaseStock, 'b', 'base stock of agent '+ str(self.players[k].agentNum), self.curGame, self.config, m)
return result,plt
def update_OO(self):
for k in range(0,self.config.NoAgent):
if k < self.config.NoAgent - 1:
self.players[k].OO = sum(self.players[k+1].AO) + sum(self.players[k].AS)
else:
self.players[k].OO = sum(self.players[k].AS)