From c000b28d40674532f339e8f9c19cb15e96c7b8eb Mon Sep 17 00:00:00 2001 From: Eric Smith Date: Tue, 11 Apr 2017 18:09:16 -0700 Subject: [PATCH] Update README --- README.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/README.md b/README.md index fe16f35..fa9a287 100644 --- a/README.md +++ b/README.md @@ -18,9 +18,7 @@ There are two separate "solutions" (if you will) in this repository: * **The Unity example project (HoloLensVideoCaptureExample)/** - This shows you how to use the HoloLensCameraStream plugin in a Unity project. You can build it and run it on the HoloLens, or copy it and use it as a starter template for your own project. ### Things you need -* Unity (We compile against 5.5.1f1) -* Visual Studio (We compiled against 2015 Update 3) -* [The HoloLens development tools](https://developer.microsoft.com/en-us/windows/mixed-reality/install_the_tools) +* [The HoloLens development tools](https://developer.microsoft.com/en-us/windows/mixed-reality/install_the_tools), sans Vuforia and the Emulator. ### Building the Plugin The plugin solution has two projects. One is the actual library project, and the other is a "dummy" or "placeholder" project that is used to keep the Unity editor from complaining ([more info here](https://docs.unity3d.com/Manual/windowsstore-plugins.html)). The placeholder project doesn't do anything, it just mimics the plugin's public API. To build the solution (including both projects), follow the steps below: