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Join the chat at https://gitter.im/codex-team/editor.js

Version 2.0 is here!

We are glad to introduce the next version of Editor.js. Totally new core, structure and plugins — that was an impressive adventure 🤓.

Join public Telegram-chat or Gitter-channel where you can always find a support.

Browsers support

IE / Edge
IE / Edge
Firefox
Firefox
Chrome
Chrome
Safari
Safari
iOS Safari
iOS Safari
Opera
Opera
Edge 12+ Firefox 18+ Chrome 49+ Safari 10+ Safari 10+ Opera 36+

2.7-2.9 changelog

  • Fix - Clear focus when click is outside the Editor instance
  • Fix — Fix CMD+A Selection on multiple Editor instances
  • New — Toolbox now have beautiful helpers with Tool names and shortcuts
  • Improvements — Prevent navigating back on Firefox when Block is removing by backspace
  • New — Blocks selected with Rectangle Selection can be also removed, copied or cut
  • New — Migrate from postcss-cssnext to postcss-preset-env and disable postcss-custom-properties which conflicts with postcss-preset-env
  • New RectangeSelection — Ability to select Block or several Blocks with mouse

2.2—2.7 changelog

  • New Sanitize APISanitize Config of Block Tools now automatically extends by tags of Inline Tools that is enabled by current Tool by inlineToolbar option. You don't need more to specify a, b, mark, code manually. This feature will be added to fields that supports inline markup.
  • New Block Selection — Ability to select Block by CMD+A, and the whole Editor by double CMD+A. After that, you can copy (CMD+C), remove (Backspace) or clear (Enter) selected Blocks.
  • New Styles API — Added button class for stylization of any buttons provided by Tools with one unified style.
  • New Notifier API — methods for showing user notifications: on success, errors, warnings, etc.
  • New Block ToolTable constructor 💪
  • New If one of the Tools is unavailable on Editor initialization, its Blocks will be rendered with Dummy Block, describing that user can not edit content of this Block. Dummy Blocks can be moved, removed and saved as normal Blocks. So saved data won't be lost if one of the Tools is failed
  • New Public TS-types are presented.
  • Changes Tools API — options irreplaceable and contentless was removed.
  • Changes Tools APIPaste API: tags, patterns and mime-types now should be specified by Tool's pasteConfig static property. Custom Paste Event should be handled by onPaste(event) that should not be static from now.
  • Changes Tools API — options displayInToolbox and toolboxIcon was removed. Use toolbox instead, that should return object with icon and title field, or false if Tool should not be placed at the Toolbox. Also, there are a way to override toolbox {icon, title} settings provided by Tool with you own settings at the Initial Config.
  • Improvements — All Projects code now on TypeScript
  • Improvements — NPM package size decreased from 1300kb to 422kb
  • Improvements — Bundle size decreased from 438kb to 252kb
  • ImprovementsInline Toolbar: when you add a Link to the selected fragment, Editor will highlight this fragment even when Caret is placed into the URL-input.
  • Improvements — Block Settings won't be shown near empty Blocks of initialType by default. You should click on them instead.
  • ImprovementsonChange-callback now will be fired even with children attributes changing.
  • Improvements — HTMLJanitor package was updated due to found vulnerability
  • Improvements — Logging improved: now all Editor's logs will be preceded by beautiful label with current Editor version.
  • Improvements — Internal isEmpty checking was improved for Blocks with many children nodes (200 and more)
  • Improvements — Paste improvements: tags that can be substituted by Tool now will matched even on deep-level of pasted DOM three.
  • Improvements — There is no more «unavailable» sound on copying Block by CMD+C on macOS
  • Improvements — Dozens of bugfixes and small improvements

See a whole Changelog

Documentation

While we develop the new Documentation Site with all stuff, you can check some available docs at the docs/ dir.

Sorry if we missed something. You can join a Telegram-chat and ask a question.


So how to use Editor.js

Basics

Editor.js is a Block-Styled editor. Blocks are structural units, of which the Entry is composed. For example, Paragraph, Heading, Image, Video, List are Blocks. Each Block is represented by Plugin. We have many ready-to-use Plugins and a simple API for creating new ones.

So how to use the Editor after Installation.

  • Create new Blocks by Enter or with the Plus Button
  • Press TAB or click on the Plus Button to view the Toolbox
  • Press TAB again to leaf Toolbox and select a Block you need. Then press Enter.

  • Select text fragment and apply a style or insert a link from the Inline Toolbar

  • Use «three-dots» button on the right to open Block Settings. From here, you can move and delete a Block or apply Tool's settings, if it provided. For example, set a Heading level or List style.

Shortcuts

We really appreciate shortcuts. So there are few presets.

Shortcut Action Restrictions
TAB Show/leaf a Toolbox. On empty block
SHIFT+TAB Leaf back a Toolbox. While Toolbox is opened
ENTER Create a Block While Toolbox is opened and some Tool is selected
CMD+B Bold style On selection
CMD+I Italic style On selection
CMD+K Insert a link On selection

Also we support shortcuts on the all type of Tools. Specify a shortcut with the Tools configuration. For example:

var editor = EditorJS({
  //...
  tools: {
    header: {
      class: Header,
      shortcut: 'CMD+SHIFT+H'
    },
    list: {
      class: List,
      shortcut: 'CMD+SHIFT+L'
    }
  }
  //...
 });

Installation Guide

There are few steps to run Editor.js on your site.

  1. Load Editor's core
  2. Load Tools
  3. Initialize Editor's instance

Load Editor's core

Firstly you need to get Editor.js itself. It is a minified script with Editor's core and some default must-have tools.

Choose the most usable method of getting Editor for you.

  • Node package
  • Source from CDN
  • Local file from project

Node.js

Install the package via NPM or Yarn

npm i @editorjs/editorjs --save-dev

Include module in your application

const EditorJS = require('@editorjs/editorjs');

Use from CDN

You can load specific version of package from jsDelivr CDN.

https://cdn.jsdelivr.net/npm/@editorjs/editorjs@latest

Then require this script.

<script src="..."></script>

Save sources to project

Copy editor.js file to your project and load it.

<script src="editor.js"></script>

Load Tools

Each Block at the Editor.js represented by Tools. There are simple external scripts with own logic. Probably you want to use several Block Tools that should be connected.

For example check out our Header Tool that represents heading blocks.

You can install Header Tool by the same way as the Editor (Node.js, CDN, local file).

Check Editor.js's community to see more ready-to-use Tools.

Example: use Header from CDN

<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/bundle.js"></script>

Create Editor instance

Create an instance of Editor.js and pass Configuration Object with holderId and tools list.

<div id="editorjs"></div>

You can create a simple Editor with only default Paragraph Tool by passing a string with element's Id (wrapper for Editor) as a configuration param. Or use the default editorjs id for wrapper.

var editor = new EditorJS(); /** Zero-configuration */

// equals

var editor = new EditorJS('editorjs');

Or pass a whole settings object.

var editor = new EditorJS({
    /**
     * Create a holder for the Editor and pass its ID
     */
    holderId : 'editorjs',

    /**
     * Available Tools list.
     * Pass Tool's class or Settings object for each Tool you want to use
     */
    tools: {
        header: {
          class: Header,
          inlineToolbar : true
        },
        // ...
    },

    /**
     * Previously saved data that should be rendered
     */
    data: {}
});

Saving Data

Call editor.saver.save() and handle returned Promise with saved data.

editor.saver.save()
  .then((savedData) => {
    console.log(savedData);
  });

Example

Take a look at the example.html to view more detailed examples.

Credits and references

About team

We are CodeX and we build products for developers and makers.

Follow us on Twitter: twitter.com/codex_team

Feel free to contact: [email protected]

codex.so

Support project improvements

Love Editor.js? Please consider supporting our collective: 👉 https://opencollective.com/editorjs