From 2ad3ee903aa909f8519bb49bdf2804daa7bcfb9f Mon Sep 17 00:00:00 2001 From: "Mr. Zorn" <56258612+PulsarNeutronStar@users.noreply.github.com> Date: Fri, 22 Sep 2023 11:13:58 +0200 Subject: [PATCH] init --- Addons/others/JND_debugv2.sqf | 6 ------ Addons/others/config.cpp | 4 ++-- 2 files changed, 2 insertions(+), 8 deletions(-) diff --git a/Addons/others/JND_debugv2.sqf b/Addons/others/JND_debugv2.sqf index 93b801a..4a7d2e4 100644 --- a/Addons/others/JND_debugv2.sqf +++ b/Addons/others/JND_debugv2.sqf @@ -1,7 +1,5 @@ //Author: Jeroen Not -if(isnil "CBA_fnc_waitUntilAndExecute")exitWith{}; - fnc_debugv2_overwrite = { _display = findDisplay 49; @@ -276,10 +274,6 @@ fnc_debugv2_overwrite = { ((UiNameSpace getVariable "jn_debugConsole_buttons") # _index) ctrlSetText _name; }]; - - - - }; diff --git a/Addons/others/config.cpp b/Addons/others/config.cpp index c8cd963..9ca8d55 100644 --- a/Addons/others/config.cpp +++ b/Addons/others/config.cpp @@ -38,8 +38,8 @@ class CfgFunctions class JND_debugv2 // Function name -> Final Function will be: TAG_FNC_FunctionName { file = "cvo\auxiliary\others\JND_debugv2.sqf"; - preInit = 1; // force call the function upon mission start, *before* objects areinitialized - postInit = 0; // force call the function upon mission start, *after* objects areinitialized + preInit = 0; // force call the function upon mission start, *before* objects areinitialized + postInit = 1; // force call the function upon mission start, *after* objects areinitialized ext = "sqf"; // Alternative: ".fsm" preStart = 0; // force call the function upon game start, before title screen, after all addons. recompille = 0; // recompile the function upon mission start (Functions in editor are always compiled upon mission (re)start)