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udpRelay.js
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udpRelay.js
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#!/usr/bin/env node
/*
* /=======================================================\
* | UDP Relay Tool |
* | Copyright (c) PANCHO7532 [[email protected]] 2022 |
* |=======================================================|
* |-> Purpose: UDP packet analysis via MITM methodology |
* | Main script runtime and logic |
* \=======================================================/
* Pretty much the concept for the connection flow between client/server goes like this normally:
*
* |--------| |-------| |--------|
* | client | ===========> | relay | ===========> | server |
* |--------| src: 27005 |-------| src: 37005 |--------|
* dest: 27015 dest: 27015
*
* In this context, "src" refers to the local port where the packet originates
* And "dest" refers to the remote port where the server is awaiting new packets
* With that on your mind, the connection flow between server/client goes like this:
*
* |--------| |-------| |--------|
* | client | <=========== | relay | <=========== | server |
* |--------| src: 27015 |-------| src: 27015 |--------|
* dest: 27005 dest: 37015
*
* For this scheme to work, in a real scenario, we need to create two sockets.
* One needs to be binded for await connections from the client (27015)
* And the other one needs to be binded to await connections from the server (37015)
* Then once we receive an packet from the client, we parse it, send it from an new port
* to the destination port, and when we receive the packet through the new port, we parse it
* again, and re-send it to the client, simple right?
* With Node.JS this approach is quite complicated from every aspect, and the most noticeable problem is
* that we don't know how to communicate to each event the address of every endpoint, each request.
* UDP can't achieve an stable and continuous duplex traffic like TCP... sort of.
* So, one simple approach is to nest events, so we have the information of the client AND the server via rinfo.
* Now what i'm not sure yet is what happens if the server tries first to connect to the client, as this whole
* implementation relies entirely on the client connecting to the server first, maybe adding some extra parameters
* should do the trick, in it's current state it's very likely to crash on that exact scenario.
* Please don't boo me for this implementation, I might be aware of a more simpler (or complicated) approach, but
* my intentions here are to be as compatible as possible with older versions of Node.
* Though if you use something less than Node 5.12 then... you're on for a wild ride dude.
* Good Luck, and Have Fun!
*/
const net = require("net");
const dgram = require("dgram");
const process = require("process");
const packetHandler = require("./packetHandler");
const npmPackageFile = require("./package.json");
let dhost = "127.0.0.1", dport = 10012, lhost = "::", lport = 10010, cport = 10011, udpV4 = false;
console.log(`UDP Relay Tool v${npmPackageFile.version}\r\nCopyright (c) PANCHO7532 [[email protected]] 2022`);
function parseIPVersion(ip) {
// This one attempts to cover the shenanigans of udp6 IPv4 format requirements so it doesn't explode
// If something goes wild, then this is the reason for it, in such case, adjust to your needs.
if(ip == "::" && udpV4) { return "0.0.0.0" } // HACK: To cover a few rare cases
if(net.isIPv4(ip) && !udpV4) { return `::ffff:${ip}`}
if(net.isIPv6(ip) && udpV4) { console.log("[ERROR] Please use only IPv4 addresses on UDPv4 mode."); process.exit(1); }
return ip; // Not sure about this one though.
}
for(let a = 0; a < process.argv.length; a++) {
switch(process.argv[a]) {
// Add your command line arguments here!
// Example: case "-someArgument": localVariable = process.argv[a+1]; break;
// process.argv[a+1] by sole nature references the data asociated for that argument
// You can add more actions before manipulating/assigning by adding more lines on your switch case.
case "-help":
console.log(`Usage: node udpRelay.js [-arg1 | -arg2 content]...\r\n` +
`\t ./udpRelay.js [-arg1 | -arg2 content]...\r\n` +
`Documented command line options:\r\n` +
`-dhost\tDestination host/ip where captured packets would be relayed, default: ${dhost}\r\n` +
`-dport\tDestination port where captured packets would be relayed, default: ${dport}\r\n` +
`-lhost\tHostname/IP of the interface where sockets would bind in your machine, default: ${lhost}\r\n` +
`-lport\tPort where sockets would listen for your incoming packets, default: ${lport}\r\n` +
`-cport\tPort where relayed packets should be sent to the server, default: ${cport}\r\n` +
`-udpV4\t(flag) Use UDPv4 instead of UDPv6, default: ${udpV4}\r\n\r\n` +
`NOTE: All IPv4 addresses are converted to an acceptable format for Node by default on UDPv6 mode.\r\n` +
`NOTENOTE: "::" means "every IP on every interface regardless if it's IPv4 or IPv6"... just in case if you didn't know.`);
process.exit(0);
case "-dhost": dhost = process.argv[a+1]; break;
case "-dport": dport = parseInt(process.argv[a+1]); break;
case "-lhost": lhost = process.argv[a+1]; break;
case "-lport": lport = parseInt(process.argv[a+1]); break;
case "-cport": cport = parseInt(process.argv[a+1]); break;
case "-udpV4": udpV4 = true; break; // Use UDP v4, if false, v6 will be used.
}
}
const socket1 = dgram.createSocket(udpV4 ? "udp4" : "udp6");
const socket2 = dgram.createSocket(udpV4 ? "udp4" : "udp6");
// Do not edit anything below here... unless you know what you're doing.
socket1.on("listening", () => { console.log(`[INFO] Listening incoming packets at ${parseIPVersion(lhost)} on port ${lport}`); });
socket2.on("listening", () => { console.log(`[INFO] Forwarding packets from port ${cport} at ${parseIPVersion(dhost)} on port ${dport}`); });
socket1.on("message", (msg, rinfo) => {
msg = packetHandler.handleC2S(msg, rinfo);
socket2.removeAllListeners("message");
socket2.on("message", (msg2, rinfo2) => {
msg2 = packetHandler.handleS2C(msg2, rinfo2);
socket1.send(msg2, rinfo.port, rinfo.address);
});
socket2.send(msg, dport, parseIPVersion(dhost));
});
socket1.bind(lport, parseIPVersion(lhost));
socket2.bind(cport, parseIPVersion(lhost)); // Should we use lhost here?