Because DobieStation is so new, it's important to enforce style guidelines to ensure that the code remains consistent in the distant future.
If nothing else, follow the style of the file(s) you're modifying.
- Use
/**comments**/
for file-wide documentation,/*comments*/
for multi-line comments, and//comments
for everything else. - Functions, local variables, class/struct members:
snake_case
- Classes and structs:
PascalCase
- Exception: PS2-register structs are
UPPER_SNAKE_CASE
- Exception: PS2-register structs are
/**
Here's some nice documentation for the file.
The GS takes data from the VU1, VIF, and EE and makes a lot of graphics with it.
**/
/*
The ChewToy struct is responsible for playing a chewing sound.
make_sound works through deep magic. Do not modify!
*/
struct ChewToy
{
void make_sound();
};
//This is a super important I/O register for the Graphics Synthesizer, so the name is in UPPER_SNAKE_CASE.
struct IMPORTANT_GS_REG
{
bool flag1, flag2;
};
//This function prints a bark to the console.
void good_boy()
{
const char* bark_sound = "Bark!";
printf("%s\n", bark_sound);
}