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Trigger_space #16

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nab622 opened this issue Mar 3, 2015 · 1 comment
Open

Trigger_space #16

nab622 opened this issue Mar 3, 2015 · 1 comment

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@nab622
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nab622 commented Mar 3, 2015

Touching a trigger_space should not stop the player's forward motion, nor should it instantly kill them. It should also stop choking them to death as soon as they stop touching it.

@nab622
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nab622 commented Mar 5, 2015

When a player touches a trigger_space, they should become inertialess and begin drifting. The player should immediately begin to choke and hold their neck, and SLOWLY take damage. After 5-10 seconds, if they are still inside the trigger_space, the game should trigger a fall-to-death, making the screen fade to black and the player float off into the distance.

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