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Touching a trigger_space should not stop the player's forward motion, nor should it instantly kill them. It should also stop choking them to death as soon as they stop touching it.
The text was updated successfully, but these errors were encountered:
When a player touches a trigger_space, they should become inertialess and begin drifting. The player should immediately begin to choke and hold their neck, and SLOWLY take damage. After 5-10 seconds, if they are still inside the trigger_space, the game should trigger a fall-to-death, making the screen fade to black and the player float off into the distance.
Touching a trigger_space should not stop the player's forward motion, nor should it instantly kill them. It should also stop choking them to death as soon as they stop touching it.
The text was updated successfully, but these errors were encountered: