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Loc export for other languages for Vic3 #338

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IohannesIohannium opened this issue May 16, 2022 · 3 comments
Open

Loc export for other languages for Vic3 #338

IohannesIohannium opened this issue May 16, 2022 · 3 comments

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@IohannesIohannium
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When ParadoxGameConverters/EU4ToVic3#71 will be implemented, some locs may be "recovered" from CK3 exported games.

The CK3EU4 conversion should generate the file [mod folder]/eu4tovic3/export_rosetta.csv with this format (example line being Neustria)

EU4 tag;braz_por;braz_por_adj;japanese;korean;polish;polish_adj;russian;russian_adj;simp_chinese;turkish
X00;;;;뉴스트리아;;;Нейстрия;нейстрийск;新氏菌属;
@IohannesIohannium
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A configurable, also, named beyond_rosetta.csv, may be used to supply these locs for languages not used in vanilla CK3 but allegedly used in vanilla Vic3. The structure of this would be:

CK3 title;braz_por;braz_por_adj;japanese;polish;polish_adj;turkish
k_neustria;Nêustria;nêustria;ネウストリア;Neustria;neustryjsk;Neustria

The generated export_rosetta.csv would then combine both CK3 vanilla locs with these ones above to create the following line (assuming X00 to be Neustria's tag in EU4)

X00;Nêustria;nêustria;ネウストリア;뉴스트리아;Neustria;neustryjsk;Нейстрия;нейстрийск;新氏菌属;Neustria

@IohannesIohannium
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Initial beyond_rosetta.csv, composed from localization mods (currently with Japanese and Polish-name support)

@CarbonY26
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Shouldn't ネウストリア be ヌストリア if "Nêu" is one syllable?

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