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multiply.cc
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/* Copyright 2019 Authors. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Patrick Wieschollek, <[email protected]>, 2019
*
*/
#include "include/multiply/multiply.h"
#include <stdio.h>
#include "include/cuda_utils.h"
void print_mat(float *A, int H, int W) {
for (int h = 0; h < H; ++h) {
for (int w = 0; w < W; ++w) {
printf("%2.2f ", A[h * W + w]);
}
printf("\n");
}
printf("\n");
}
int main() {
float *A = new float[2 * 2];
float *B = new float[2 * 2];
float *C = new float[2 * 2];
for (int i = 0; i < 2 * 2; ++i) {
A[i] = i;
B[i] = i * 10;
C[i] = 0;
}
print_mat(A, 2, 2);
print_mat(B, 2, 2);
// ...........................................................................
printf("Cpu output\n");
// run on CPU
Multiply<float, CpuDevice>::Apply(A, B, 2, 2, C);
print_mat(C, 2, 2);
// ...........................................................................
#if WITH_CUDA
printf("Gpu output\n");
for (int i = 0; i < 2 * 2; ++i) {
C[i] = 0;
}
// run on GPU
Multiply<float, GpuDevice>::Apply(A, B, 2, 2, C);
print_mat(C, 2, 2);
#endif
// ...........................................................................
printf("auto output\n");
for (int i = 0; i < 2 * 2; ++i) {
C[i] = 0;
}
// run on GPU if available else run on CPU
Multiply<float>::Apply(A, B, 2, 2, C);
print_mat(C, 2, 2);
return 0;
}