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Fixed typo in readme.

PathogenDavidpushed 1 commit to main • 9df4050…529bada • 
on Mar 19, 2024

Fixed building with recent versions of the Microsoft STL due to missi…

PathogenDavidpushed 1 commit to main • 6790c45…9df4050 • 
on Dec 20, 2023

Fixed typo.

PathogenDavidpushed 1 commit to main • 57dc120…6790c45 • 
on Aug 1, 2023

Updated readme.

PathogenDavidpushed 1 commit to main • 22f340a…57dc120 • 
on Jul 27, 2023

Added light boundaries debug visualization to particles.

PathogenDavidpushed 1 commit to main • c5f0174…22f340a • 
on Jul 27, 2023

Fixed unmarked non-uniform resource access while rendering particles.…

PathogenDavidpushed 1 commit to main • b06a9ad…c5f0174 • 
on Jul 27, 2023

Created scene with 16 full-screen lights similar to Bezrati's present…

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PathogenDavidforce pushed to standard-16-light-scene • eef4cd2…7db2f40 • 
on Jul 27, 2023

Created scene with 16 full-screen lights similar to Bezrati's present…

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PathogenDavidforce pushed to standard-16-light-scene • ee2699a…eef4cd2 • 
on Jul 27, 2023

Created scene with 16 full-screen lights similar to Bezrati's present…

PathogenDavidcreated standard-16-light-scene • ee2699a • 
on Jul 27, 2023

Added checked build configuration.

PathogenDavidpushed 1 commit to main • 6d230d3…b06a9ad • 
on Jul 26, 2023

Added fullscreen support.

PathogenDavidpushed 1 commit to main • f9258cc…6d230d3 • 
on Jul 26, 2023

Fixed swap chain resize failure when a sRGB back buffer format is used.

PathogenDavidpushed 1 commit to main • 5512c44…f9258cc • 
on Jul 25, 2023

Added padding to PbrMaterialParams so that it doesn't straddle cache …

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PathogenDavidforce pushed to main • 487c69f…5512c44 • 
on Jul 25, 2023

Added padding to PbrMaterialParams so that it doesn't straddle cache …

PathogenDavidpushed 1 commit to main • 544fadb…487c69f • 
on Jul 25, 2023

Fixed uninitialized groupshared memory access for max light count cal…

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PathogenDavidforce pushed to main • 2ce7413…544fadb • 
on Jul 25, 2023

Fixed uninitialized groupshared memory access for max light count cal…

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PathogenDavidforce pushed to main • 92f04a8…2ce7413 • 
on Jul 25, 2023

Fixed uninitialized groupshared memory access for max light count cal…

PathogenDavidpushed 1 commit to main • 8c0423d…92f04a8 • 
on Jul 25, 2023

Updated external dependencies readme.

PathogenDavidpushed 1 commit to main • 986c995…8c0423d • 
on Jul 25, 2023

Refactored large parts of the UI out of main and into separate helpers.

PathogenDavidpushed 2 commits to main • 5159b1f…986c995 • 
on Jul 25, 2023

Added a quick readme describing ThreeL.

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PathogenDavidforce pushed to main • b7e796f…5159b1f • 
on Jul 25, 2023

Added a quick readme describing ThreeL.

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PathogenDavidforce pushed to main • 1d6a2d5…b7e796f • 
on Jul 25, 2023

Added a quick readme describing ThreeL.

PathogenDavidpushed 2 commits to main • 09ae93f…1d6a2d5 • 
on Jul 25, 2023

Added particle system editor.

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PathogenDavidforce pushed to main • f7fd6e2…09ae93f • 
on Jul 24, 2023

Added particle system editor.

PathogenDavidpushed 3 commits to main • 626e86e…f7fd6e2 • 
on Jul 24, 2023

Implemented particle sorting.

PathogenDavidpushed 2 commits to main • 037f08b…626e86e • 
on Jul 24, 2023

Fixed resource transitions from inside of PIX events showing up outsi…

PathogenDavidpushed 1 commit to main • fa8c7e6…037f08b • 
on Jul 24, 2023

Cleaned up Main.cpp, moved asset loading helpers to their own file. R…

PathogenDavidpushed 1 commit to main • 9cc5111…fa8c7e6 • 
on Jul 24, 2023

Polished up the smoke particle system.

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PathogenDavidforce pushed to main • ef7b7cc…9cc5111 • 
on Jul 24, 2023

Added light sprites to for visualizing light positions.

PathogenDavidpushed 1 commit to main • 0b80ea0…ef7b7cc • 
on Jul 23, 2023

Implemented extremely basic particle system to use as a transparent o…

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PathogenDavidforce pushed to main • c36a2a9…0b80ea0 • 
on Jul 23, 2023