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Game.cbp
executable file
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Game.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Game" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<MakeCommands>
<Build command="" />
<CompileFile command="" />
<Clean command="" />
<DistClean command="" />
<AskRebuildNeeded command="" />
<SilentBuild command=" > $(CMD_NULL)" />
</MakeCommands>
<Build>
<Target title="Debug">
<Option output="bin/Debug/Game" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="../PrototypeGame" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/Game" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="../PrototypeGame" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-pedantic" />
<Add option="-std=c++11" />
<Add option="-Wall" />
</Compiler>
<Unit filename="Core.cpp" />
<Unit filename="Core.h" />
<Unit filename="Game.cpp" />
<Unit filename="Game.h" />
<Unit filename="Main.cpp" />
<Unit filename="Renderer.cpp" />
<Unit filename="Renderer.h" />
<Unit filename="Res/Shaders/std.fs" />
<Unit filename="Res/Shaders/std.vs" />
<Unit filename="Shader.cpp" />
<Unit filename="Shader.h" />
<Unit filename="Time.cpp" />
<Unit filename="Time.h" />
<Unit filename="Window.cpp" />
<Unit filename="Window.h" />
<Extensions>
<code_completion />
<debugger />
<envvars />
</Extensions>
</Project>
</CodeBlocks_project_file>