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Appimage won't work anymore #100
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Did it work before? Did it break after an update? What's your OS and version? |
Yes, it used to work, but after an update it stopped maybe because glib or glibc got updated. My distro is void linux x86_64, kernel 5.13.19_1 , glib-2.70.0_1, glibc-2.32_2 |
Can you build it on your machine? If you produce an AppImage yourself, does it work? |
Sorry to take so long to answer I was busy with my job. So I build it on my machine and it works. Compiled from source(following the instructions README.MD) and then build a app image with "build_appimage.sh" |
Same problem here using:
SamRewritten worked last time i tried but not anymore... |
Does it work when you compile it yourself? If so feel free to upload it here to share with others |
Yes, building mine works like a charm. Could you somehow, host my build within your repository as an artifact? |
Well your version doesn't work on my machine.. your GLIBC version is newer than mine so it crashes on startup. To be fair I don't have the energy to look into this issue, but would a Snap/flatpak version of SamRewritten would be a good alternative? Anyway here's a long lasting link for your build |
A snap version of SamRewritten would indeed be really helpful! |
How goes on the alternative packaging of this? Is there any progress on getting it to work with the Steam flatpak, such as running the binaries in the same flatpak environment? AFAIK SteamTinkerLaunch is packaged as a Steam flatpak runtime extension to allow it to interact with the Steam flatpak, so I'm thinking SamRewritten would need to do the same to work with it. |
@orowith2os as I said here, I'm waiting for a package manager to handle all the main dependencies to switch to it, then review the whole CI/CD pipeline |
excluding
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Does not work. |
./SamRewritten-x86_64.AppImage /tmp/.mount_SamRewrxECfA/usr/bin/samrewritten: symbol lookup error: /usr/lib/libgio-2.0.so.0: undefined symbol: g_module_open_full
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