Releases: PazerOP/CastingEssentials
Releases · PazerOP/CastingEssentials
r11 final
r10 final
- Roughly doubled performance of outlines throughout the game. With any luck, this will be implemented in the base game soon 🤞
- Enabled
ce_projectileoutlines_mode
(default1
) which allows you to have projectile outlines always, only when occluded, or only when visible.
r9 final - DHW hype!
- Fixed FOV not reverting to
fov_desired
after switching from a scoped sniper to an autocamera. Fixes #17. - Killer auto-switch now only activates if you are still spectating the dead player's body when the timer runs out. Fixes #6.
- Added command
ce_autocamera_cycle <prev/next>
. Closes #32.
Based on the prev/next argument, navigates to:- the previous/next autocamera (based on file order) relative to the current autocamera. If your current position doesn't match up with an existing autocamera, navigates to the
- furthest/closest autocamera (based on distance) with line of sight to the current position
- furthest/closest autocamera (based on distance) with the current position in the view frustum
- furthest/closest autocamera to the current position
r8
r7
- Potential fix for old autocamera debug overlays showing up after mapchanges.
ce_cameratools_force_mode
has been renamed toce_cameratools_autodirector_mode
and now only applies whenspec_autodirector
is 1.ce_cameratools_spec_class
andce_cameratools_spec_steamid
now default tospec_mode
4, unlessce_tplock_enable
is set to 1, then it defaults tospec_mode
5.
r6
- Fixed mirrored cameras not showing correctly in
ce_autocamera_show_cameras
. - Fixed cameras shown in
ce_autocamera_show_cameras
having the wrong FoV. - Potential fix for autocameras not reloading properly.
- Thirdperson locked camera now attaches to a bone specified by
ce_tplock_bone
. - Fixed camera smoothing being enabled all the time, regardless of the value of
ce_smoothing_enabled
.
r5
r4
- Added
ce_projectileoutlines_fade_start
andce_projectileoutlines_fade_end
. - Camera smoothing improvements (LOS checking)
- Fixed using
ce_mediguninfo_reload_settings
whilece_mediguninfo_enabled 0
crashing the game. - Potential fix to medigun panels disappearing when switching servers.
- Fixed console spam from FOVOverride when not in game.
- Fixed autocomplete for
ce_autocamera_goto
. - Changed
ce_camerasmooths
cvars toce_smoothing
. - Fixed FOVOverride preventing scoped snipers from zooming in. Fixes #13.
- Added a default value for
ce_smoothing_max_distance
. - Fixed
ce_cameratools_spec_mode
reporting wrong values if on a local server instead of an STV. - Emptying
ce_teamname
vars now re-applies server team names. Fixes #20. - Hooked up
ce_smoothing_debug
.