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Releases: PazerOP/CastingEssentials

r11 final

08 Dec 18:54
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  • Fixed the world getting killstreaks.
  • Performance improvements.
  • Fixed outline colors being darker than they should be.
  • Fixed people turning into floating viewmodels during camera smooths.

r10 final

05 Dec 22:45
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  • Roughly doubled performance of outlines throughout the game. With any luck, this will be implemented in the base game soon 🤞
  • Enabled ce_projectileoutlines_mode (default 1) which allows you to have projectile outlines always, only when occluded, or only when visible.

r9 final - DHW hype!

23 Nov 20:52
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  • Fixed FOV not reverting to fov_desired after switching from a scoped sniper to an autocamera. Fixes #17.
  • Killer auto-switch now only activates if you are still spectating the dead player's body when the timer runs out. Fixes #6.
  • Added command ce_autocamera_cycle <prev/next>. Closes #32.
    Based on the prev/next argument, navigates to:
    • the previous/next autocamera (based on file order) relative to the current autocamera. If your current position doesn't match up with an existing autocamera, navigates to the
    • furthest/closest autocamera (based on distance) with line of sight to the current position
    • furthest/closest autocamera (based on distance) with the current position in the view frustum
    • furthest/closest autocamera to the current position

r8

21 Nov 23:24
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r8
  • Added map configs for STVs and demos. Closes #8.

r7

21 Nov 22:44
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r7
  • Potential fix for old autocamera debug overlays showing up after mapchanges.
  • ce_cameratools_force_mode has been renamed to ce_cameratools_autodirector_mode and now only applies when spec_autodirector is 1.
  • ce_cameratools_spec_class and ce_cameratools_spec_steamid now default to spec_mode 4, unless ce_tplock_enable is set to 1, then it defaults to spec_mode 5.

r6

21 Nov 19:52
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r6
  • Fixed mirrored cameras not showing correctly in ce_autocamera_show_cameras.
  • Fixed cameras shown in ce_autocamera_show_cameras having the wrong FoV.
  • Potential fix for autocameras not reloading properly.
  • Thirdperson locked camera now attaches to a bone specified by ce_tplock_bone.
  • Fixed camera smoothing being enabled all the time, regardless of the value of ce_smoothing_enabled.

r5

20 Nov 23:37
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r5
  • Added the ability to lock thirdperson camera angles to player eye angles. See ce_tplock_ cvars. Closes #3.
  • Added the ability to mirror autocamera definitions in the config files. Closes #31.
  • Actually fixed ce_autocamera_goto's autocomplete this time.

r4

19 Nov 22:08
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r4
  • Added ce_projectileoutlines_fade_start and ce_projectileoutlines_fade_end.
  • Camera smoothing improvements (LOS checking)
  • Fixed using ce_mediguninfo_reload_settings while ce_mediguninfo_enabled 0 crashing the game.
  • Potential fix to medigun panels disappearing when switching servers.
  • Fixed console spam from FOVOverride when not in game.
  • Fixed autocomplete for ce_autocamera_goto.
  • Changed ce_camerasmooths cvars to ce_smoothing.
  • Fixed FOVOverride preventing scoped snipers from zooming in. Fixes #13.
  • Added a default value for ce_smoothing_max_distance.
  • Fixed ce_cameratools_spec_mode reporting wrong values if on a local server instead of an STV.
  • Emptying ce_teamname vars now re-applies server team names. Fixes #20.
  • Hooked up ce_smoothing_debug.

r3

19 Nov 18:26
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r3 Pre-release
Pre-release
Camera smoothing improvements.

r2

18 Nov 23:01
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r2
Added ce_cameratools_show_mode.

I think??? I fixed the problem with mediguns diasappearing.