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Player dismount height #60
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Please add .vscode to the .gitignore.
I'd like to keep the repository free of artifacts caused by an IDE to keep it IDE-independent.
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I actually do not like this workaround.
This isn't the right place to fix it since it means that we need to implement it another time for flights.
A solution for the problem should be implemented in the method dealing with dismounting which is the method getSafeLandingLoc in class DragonManager or alternatively in one of the methods above that one in the stack (depending on how the solution looks like, e.g. "temporary damage immunity" or similar).
@Phiwa Like I said in the issue, I try multiple method to avoid that damage but none of them can work without "modify" the destination position y axis. |
Should we just use "destination hack" to make it effective globally, |
Certainly a better safe landing logic is good. |
That's the reason why this issue still isn't fixed. |
fixed #53
Important: