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`use piston::{WindowSettings, RenderEvent, EventSettings};
use glutin_window::GlutinWindow;
use opengl_graphics::GlGraphics;
use opengl_graphics::OpenGL;
fn main() {
//opengl setup
let opengl = OpenGL::V4_5;
let mut gl = GlGraphics::new(opengl);
//colors
let RED =[1.0, 0.0, 0.0, 1.0];
let GREEN = [0.0, 1.0, 0.0, 1.0];
let BLUE = [0.0, 0.0, 1.0, 1.0];
let WHITE = [1.0;4];
let settings =
WindowSettings::new("hello window" , [800f64, 600f64])
.exit_on_esc(true);
let mut window: GlutinWindow = settings.build()
.expect("Could not create window");
let sets = EventSettings::new();
let mut events = piston::Events::new(sets);
while let Some(e) = events.next(&mut window){
if let Some(r) = e.render_args(){
gl.draw(r.viewport(), |_c, g|{
graphics::clear(RED, g);
});
}
}
}
`
`thread 'main' panicked at C:\Users\ourabig.cargo\registry\src\index.crates.io-6f17d22bba15001f\piston2d-opengl_graphics-0.83.0\src\back_end.rs:457:9:
OpenGL function pointers must be loaded before creating the `Gl` backend! For more info, see the following issue on GitHub:
https://github.com/PistonDevelopers/opengl_graphics/issues/103
note: run with RUST_BACKTRACE=1 environment variable to display a backtraceerror: process didn't exit successfully: target\debug\piston-learn.exe (exit code: 101)`
The text was updated successfully, but these errors were encountered:
`use piston::{WindowSettings, RenderEvent, EventSettings};
use glutin_window::GlutinWindow;
use opengl_graphics::GlGraphics;
use opengl_graphics::OpenGL;
fn main() {
//opengl setup
let opengl = OpenGL::V4_5;
let mut gl = GlGraphics::new(opengl);
}
`
`thread 'main' panicked at C:\Users\ourabig.cargo\registry\src\index.crates.io-6f17d22bba15001f\piston2d-opengl_graphics-0.83.0\src\back_end.rs:457:9:
note: run with
RUST_BACKTRACE=1
environment variable to display a backtraceerror: process didn't exit successfully:target\debug\piston-learn.exe
(exit code: 101)`The text was updated successfully, but these errors were encountered: