Custom Native Libraries Missing #275
worthing-and-moncrieff
started this conversation in
General
Replies: 1 comment 9 replies
-
Update! As it says in the documentation and also the error message that pops up, I do need to "Use the makefile in NativeCode\DynamicLibraryLoaderHelper_macOS\ to build the dylib needed for the mac build". I found this file. But I'm afraid I don't know how to "use" it to make the lib. Any thoughts? |
Beta Was this translation helpful? Give feedback.
9 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hello, all.
This is probably a very noob question here. But any help would be greatly appreciated. I've integrated the PlayEveryWare Unity plugin and I'm currently attempting to build our game. Windows builds fine, but for macOS I keep getting an error reporting that the custom native libraries for the mac are missing. Anyone have any idea what I might have missed? I'll paste the error below. Many thanks in advance!
-E
Custom native libraries missing for mac build, use the makefile in NativeCode/DynamicLibraryLoaderHelper_macOS to install the libraries UnityEngine.Debug:LogError (object) EOSOnPreprocessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.playeveryware.eos@a4404cc7d9/Editor/EOSOnPreprocessBuild.cs:26) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Beta Was this translation helpful? Give feedback.
All reactions