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I believe there are multiple transports for Mirror that use the Epic Online service, I don't know if they support the current EOS versions or not. This is a plugin that makes it easy to use Epic Online Services in Unity, and provides samples to get one started quickly. It doesn't currently come with a transport for Mirror, but I have talked with other people on the team about it before. To get this to work with Mirror, one would either need to modify one of those other transports, or create a new transport. I'm not currently well versed on how Mirror is setup, so I don't know how much worrk is involved in that. If you're not sold on using Mirror, we currently do have a NetCode for GameObjects transport, which works similar. |
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Just wish to understand better, I'm using the Mirror Netcode library for Unity. It has an EOSTransport. If I were to switch to using this Plugin instead of Mirror's EOSTransport, do I create a fresh transport to communicate with this plugin?
Would like to understand what is required to integrate this plugin with Mirror's netcode.
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